Tag Archives: DRM

Advocates call for a Netflix boycott amidst controversy about HTML5 video standards

The vast majority of Netflix users probably have had no idea that the streaming platform has been doing some major under-the-hood noodling over the past few months. In particular, the company has initiated a push to migrate its video streaming technology from Microsoft’s Silverlight plugin to HTML5 video standards.

This push includes a lobbying effort at the World Wide Web Consortium (W3C)—in conjunction with Google and Microsoft—to push for Digital Rights Management (DRM) technology to be included in new HTML5 video standards.

The inclusion of DRM in HTML5 standards would give platforms (and copyright holders) more control over how content is streamed and shared. But it might also mean that—according to some advocates—the mechanics of the Web would be somewhat less transparent.

This sort of techno-talk might not mean much to most people, but the move has caused some advocates to call for a boycott of Netflix as the implementation of any DRM in the HTML standard is a big fat red line for many in the open-source community.

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Source: FULL ARTICLE at PCWorld

Why Are Some IGN Readers Passing on Xbox One?

In a survey of 30,000 IGN readers, 43% said they do not plan to purchase Microsoft’s Xbox One.

When asked about the most important features in a next-gen console, the 12,461 readers who do not plan to purchase an Xbox One said a system’s price is the most important factor (Xbox One carries a $499.99 price tag) followed by exclusive games, graphics, controller design and feel, hardware specs and storage space.

The survey was held on June 25 and 26 — a week after Microsoft reversed its policies on used games and DRM — and readers not planning to purchase Xbox One picked used game fees, the ability to sell used games and DRM as the 11th, 12th and 13th most important features, respectively.

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Source: FULL ARTICLE at IGN Tech

European Developers Target PS4 Over Xbox One

A survey of European developers conducted ahead of this year’s GDC Europe has revealed a number of interesting facts about the future of game development on the continent.

Over 300 European games industry members were asked for their views by the Game Developers Conference on the next generation of consoles, as well as what countries they think will move the industry forward in the years ahead.

The survey was conducted before Microsoft announced its DRM change, which is likely to have had an effect on the following figures.

In terms of next-gen titles currently in development, 13% of respondents said they were working on PlayStation 4 games, compared with 9% working for Xbox One and 5% for Wii U. This trend was mirrored in future intentions as well; 23% of those asked were planning to create a PS4 title next, while 14% were eyeing up the Xbox One and 7% the Wii U.

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Source: FULL ARTICLE at IGN Video Games

Abilis Systems and MaxLinear Introduce a Reference Platform for Satellite Home Gateways That Distrib

By Business Wirevia The Motley Fool

Filed under:


Abilis Systems and MaxLinear Introduce a Reference Platform for Satellite Home Gateways That Distributes up to Eight Satellite TV Channels to IP-Connected Devices

LUXEMBOURG–(BUSINESS WIRE)– SES Industry Days Conference – Abilis Systems and MaxLinear (NYS: MXL) , leaders in low-power IC design for digital TV applications, today announced the world’s first eight-channel satellite headless gateway reference platform.

This “headless gateway” platform addresses the ever-increasing demand for viewing of high-quality content on multiple screens. This platform is not directly connected to a TV, like a set-top box, but is network connected and accessible by multiple screens in a home. Acting as a media server, these headless gateway platforms are optimized for SAT>IP and DLNA services.

The gateway reference platform converts satellite TV content into IP packets for streaming in home, thus enabling users to enjoy the benefit of watching today’s DTH services on televisions as well as on IP-enabled devices such as tablets, laptops, smartphones, game consoles and other platforms.

The gateway platform has four RF inputs to be used with existing satellite dishes and low-noise block (LNB) downconverters. It combines the high throughput of the Abilis TB101 network processor with the MxL584 receiver to realize unprecedented low-power consumption and a very low bill-of-materials (BOM). This new platform offers satellite operators a cost, performance, and size-optimized solution to expand their TV offering to tablets and smartphones.

The reference platform is very small and can be designed with multiple applications in mind, for example with a single LNB (using DiSEqC) up to four LNBs. The small design is enabled by MaxLinear’s highly integrated MxL584 Full-Spectrum Capture™ (FSC™) DVB-S/S2 receiver.

The four-input MxL584 receiver integrates tuners required for multi-inputs, eight demodulators, and all the active front-end components, including the low-noise amplifiers (LNA) into a compact and cost-effective 10×10 QFN package.

The TB101 integrates a high-throughput demux supporting up to 800Mbps in eight independent TV streams, a CAS to DRM crypto engine and a Gigabit Ethernet. The chip transforms eight HD TV channels into IP format consuming less than 500mW, using only few DMIPS per channel.

“We’re very pleased to team up with MaxLinear to design the next generation of eight-channel satellite gateway platforms. With this unique co-developed cost effective platform, we’re enabling operators to differentiate their offering with easy to deploy solutions for distribution of secured and FTA content

From: http://www.dailyfinance.com/2013/04/18/abilis-systems-and-maxlinear-introduce-a-reference/

Adobe Primetime Launches, Bringing TV Content to Connected Screens

By Business Wirevia The Motley Fool

Filed under:

Adobe Primetime Launches, Bringing TV Content to Connected Screens

Comcast Cable and NBC Sports Group Sign On As Launch Partners

LAS VEGAS–(BUSINESS WIRE)– At the National Association of Broadcasters (NAB) conference, Adobe Systems Incorporated (NAS: ADBE) today announced the general availability of Adobe® Primetime (formerly “Project Primetime”), the industry’s most advanced TV publishing and monetization platform for programmers and pay TV service providers. The company also announced technology collaborations with dozens of industry leaders, including encoders, cloud platform providers, and content delivery networks (CDNs) to pave the way for TV content across every connected screen. Ecosystem partners include Akamai, Amazon Web Services, Cisco SystemsElemental Technologies, Envivio, Harmonic, iStreamPlanet, RGB Networks, thePlatform and others. Comcast Cable and NBC Sports Group have signed on as first Adobe Primetime launch partners.

Adobe Primetime enables programmers and pay TV service providers to capitalize on the rising consumer interest in watching and engaging with digital video while helping protect and maximize the value of their content. The platform tightly integrates Adobe’s video publishing, player, DRM, advertising and analytics solutions to help eliminate the complexity of reaching audiences across screens and to create great digital video experiences while also offering new monetization opportunities for programmers and pay TV service providers. The seamless tie-in with ecosystem partners offers for the first time a highly scalable and reliable solution that can be implemented consistently across devices and platforms. Adobe Primetime‘s interoperable components can be deployed individually to fit their infrastructure needs or let the full solution handle the entire workflow.

Comcast Cable has incorporated several of Adobe Primetime‘s modular components across certain XFINITY Web properties to deliver and monetize IP-delivered video and give their subscribers access to their favorite content via these properties. Comcast is leveraging a broad range of Adobe Primetime capabilities, including the player, DRM, ad insertion, ad serving, and analytics – in various configurations. NBC Sports Group also launched with Adobe Primetime, and now uses the solution to offer live sporting events, including Major League Soccer (MLS) and National Hockey League (NHL) games, as well as Golf Channel content across devices. Consumers are able to watch the content live and on demand.

One Format, Every Screen

To help content owners and distributors more efficiently bring more content to more devices, Adobe Primetime provides a single publishing workflow with one video format (HLS) and one DRM …read more

Source: FULL ARTICLE at DailyFinance

Brightcove Announces Enhanced Support for TV Everywhere

By Business Wirevia The Motley Fool

Filed under:

Brightcove Announces Enhanced Support for TV Everywhere

Support for Adobe Pass and Akamai Sola Vision Identity Services enables TV broadcasters to provide more access to premium video programming across every screen

LAS VEGAS–(BUSINESS WIRE)– Brightcove Inc. (NAS: BCOV) , a leading global provider of cloud content services, today announced at the 2013 NAB Show that it has expanded support for TV Everywhere authentication (TVE) through robust integrations with Adobe Pass and Akamai’s Sola Vision Identity Services, enabling cross-device, authenticated video experiences for both the Web and native mobile applications. These integrations make it easy for TV broadcasters to provide more access on more devices to premium video programming for existing subscribers of cable and satellite services, helping these organizations to grow their reach and deliver ad-supported video content to authenticated audiences on every screen.

Thirty-seven percent of consumers take advantage of TVE offerings from TV networks, while 30 percent of consumers access TVE content from pay TV providers.1 TVE represents a broad and fast-growing opportunity for TV broadcasters to expand their reach to cable and satellite subscribers on the devices where consumers are spending more time, deepen engagement with fans of premium TV programming, and introduce new monetization opportunities.

TVE is becoming a major priority for broadcasters as they look to grow their audience and introduce new revenue opportunities for their premium video content,” said Phil Costa, director of product management at Brightcove. “To truly succeed with TVE initiatives, these organizations must have a comprehensive solution that supports not only authentication, but also DRM and advertising integrations that work across every screen.”

Brightcove’s comprehensive support for TVE, which includes single-interface sign-in through Adobe Pass or Akamai’s Sola Vision Identity Services, digital rights management (DRM) and ad network and server integrations, provides premium media brands with a complete authentication and protection solution.

Web-based TVE authentication against Adobe Pass or Akamai Sola Vision Identity Services is available today with Brightcove Video Cloud. Additional integration into Brightcove’s native player software development kits (SDKs) for iOS and Android is planned for later this year. The native player SDKs enable premium video publishers to rapidly deliver apps that integrate with third-party services required for successful video monetization and harness the performance and deep operating system integration that only native technology can provide.

Adobe Pass and Akamai Sola Vision Identity Services can validate viewer authentication across numerous platforms, allowing content subscribers …read more

Source: FULL ARTICLE at DailyFinance

Kevin DuBois: Mir and Android GPU’s

With Ubuntu Touch, (and mir/unity next) we’re foraying into a whole new world of android drivers. Given the community’s bad memories from the past about graphics, let’s clear up what’s going on, and how we’ll steer clear of the murky waters of new driver support and get rock-solid Ubuntu on mobile platforms.

Android Driver Components and their Openness

First let’s talk about openness. Driver ecosystems tend to be complex, and android is no exception. To get a driver to work on android, the gpu vendors provide:

  1.  a kernel module
    The kernel module must be GPL compatible and this part of the driver is always open. This part of the driver has the responsibility of controlling the gpu hardware, and its main responisibility is to manage the incoming command buffers and the outgoing color buffers.
  2. libhardware implementations from android HAL.
    These libraries are the glue that takes care of some basic operations the userspace system has to do, like composite a bunch of buffers, post to the framebuffer, or get a color buffer for the graphics driver to use. These libraries (called gralloc, hwc, fb, among others) are sometimes open, and sometimes closed.
  3. an OpenGLES and EGL userspace library
    These are the parts that program the instructions for the GPU, and they are the ‘meat and potatoes’ of what the vendors provide. Unfortunately this code is closed source, as many people already know. Just because they are closed source though doesn’t mean we don’t have some idea of what’s going on in them though. They rely on the open source parts and have been picked apart pretty well by various reverse-engineering projects (like freedreno)

All the closed parts of the driver system are used via headers that are Apache license or  Khronos license. These headers are API’s that change slowly, and do so in a (relatively) non-chaotic manner controlled by Google or the Khronos groups. These APIs are very distinct from DRM/gbm/etc that we see on ‘the free stack’

The drivers are not 100% open, and its not 100% closed either.  Without the closed source binaries, you can’t use the core GLES functionality that you want, but enough parts of the system are open that you can infer what big parts of the system are doing. You can also have an open source ecosystem like Mir or android built around them because we interface using open headers.

As far as openness goes, its a grey area; its acceptable to call them blob drivers though

Stability/Performance/Power

We have a lot of bad memories about things not working. I remember fighting all the time with my compiz drivers back in the days of AIGLX and the like. Luckily when we’re working on Mir and phones, we’ve remembered all this pain and have a reasonable way that we’ll jump onto the new driver platform without any wailing or gnashing of teeth.

The biggest advantage we have with the mobile drivers is that they are based around a fixed industry API that has proven itself on hundreds of millions of devices. We’re not reinventing the wheel …read more

Source: FULL ARTICLE at Planet Ubuntu

No, SimCity is Not an MMO

By Dave Thier, Contributor

EA and Maxis are sticking to their guns when it comes to defending the multiplayer vision of SimCity. EA Labels President Frank Gibeau recently doubled down, telling gamesindustry.biz that the decision to make SimCity online only was absolutely creative, and had nothing to do with DRM. Instead, he said, they were making an MMO. …read more
Source: FULL ARTICLE at Forbes Latest

The Perfect Desktop – OpenSUSE 12.3 (GNOME Desktop)

 
 

HowtoForge: This tutorial shows how you can set up an OpenSUSE 12.3 desktop that is a full-fledged replacement for a Windows desktop, i.e. that has all the software that people need to do the things they do on their Windows desktops. The advantages are clear: you get a secure system without DRM restrictions that works even on old hardware, and the best thing is: all software comes free of charge.

The software I propose as default is the one I found easiest to use and best in their functionality – this won’t necessarily be true for your needs, thus you are welcome to try out the applications listed as alternatives.

I do not issue any guarantee that this will work for you!

 

1 Preliminary Note

To fully replace a Windows desktop, I want the OpenSUSE 12.3 desktop to have the following software installed:

Graphics:

  • Pinta – open source drawing application modeled after Paint.NET
  • KolourPaint – paint application with elemental functions
  • The GIMP – free software replacement for Adobe Photoshop
  • Shotwell Photo Manager – full-featured personal photo management application for the GNOME desktop

Internet:

  • Firefox
  • Opera
  • Chromium – Google’s open-source browser
  • Thunderbird – email and news client
  • Evolution – combines e-mail, calendar, address book, and task list management functions
  • Deluge – free cross-platform BitTorrent client
  • Transmission BitTorrent Client – Bittorrent client
  • qBittorrent – free alternative to µtorrent
  • Marble – desktop globe similar to google earth
  • GoogleEarth – Google’s desktop globe
  • Flash Player 11
  • FileZilla – multithreaded FTP client
  • Pidgin IM Client – multi-platform instant messaging client
  • Skype (only for 32 bit systems)
  • Dropbox Client – cloud storage
  • Gwibber Social Client – open-source microblogging client (Twitter, Facebook, etc.)

Office:

  • Adobe Reader
  • Evince – document viewer
  • Okular – document viewer
  • LibreOffice Writer – replacement for Microsoft Word
  • LibreOffice Calc – replacement for Microsoft Excel
  • GnuCash – double-entry book-keeping personal finance system, similar to Quicken
  • Scribus – open source desktop publishing (DTP) application

Sound & Video:

  • Banshee – audio player, can encode/decode various formats and synchronize music with Apple iPods
  • Amarok – audio player
  • MPlayer – media player (video/audio), supports WMA
  • Rhythmbox Music Player – audio player, similar to Apple’s iTunes, with support for iPods
  • gtkPod – software similar to Apple’s iTunes, supports iPod, iPod nano, iPod shuffle, iPod photo, and iPod mini
  • Sound Juicer CD Extractor – CD ripping tool, supports various audio codecs
  • XMMS – audio player similar to Winamp
  • Clementine – Amarok 1.4 fork
  • VLC Media Player – media player, plays all kinds of videos (video/audio)
  • Totem – media player (video/audio)
  • Xine – media player, supports various formats; can play DVDs
  • Winff – free video converter
  • SoundConverter – free audio converter
  • Soundkonverter – free audio converter
  • K3B – CD/DVD burning program
  • Brasero – CD/DVD burning program
  • Audacity – free, open source, cross platform digital audio editor
  • Kino – free digital video editor
  • dvd::rip – full featured DVD copy program
  • Multimedia Codecs

Programming:

  • Bluefish – text editor, suitable for many programming and markup languages
  • Eclipse Extensible Tool Platform and Java IDE

Other:

  • VirtualBox – lets you run your old Windows desktop as a virtual machine under your Linux desktop, so you don’t have to entirely abandon Windows
  • TrueType fonts
  • Java
  • gedit – simple text editor

The software provided in the above list covers most of the basic tasks one might need to do on their desktop computers, sometimes there are multiple choices for same functionality. If you know which one you like best, you obviously don’t need to install and test the other applications, however if you like choice, then of course you can install more than one.

I’m using the OpenSUSE 12.3 Live-DVD in this tutorial to set up the system. You can download it from here: http://software.opensuse.org/123/en

I will use the username howtoforge in this tutorial, and I will download all necessary files to howtoforge’s desktop which is equivalent to the directory /home/howtoforge/Desktop. If you use another username, please replace howtoforge with your own username. So when I use a command such as

cd /home/howtoforge/Desktop

you must replace howtoforge.

 

2 Installing The Base System

Download the OpenSUSE 12.3 Live-DVD iso image, burn it onto a DVD, and boot your computer from it. Select Installation.

OpenSUSE

Continue reading this article at it’s original source:
http://www.howtoforge.com/the-perfect-desktop-opensuse-12.3-gnome-desktop

Source: FULL ARTICLE at Linux Today

Fan-taz-tic: Document Freedom Germany Award goes to TAZ

taz café

taz café at Rudi-Dutschke-Strasse

Today is the international Document Freedom Day. There are always local actors that serve as good examples for respecting document freedom and enabling users to participate in the digital society. The international documentfreedom.org communities award such exemplary local actors with the Document Freedom Award. The Document Freedom Germany Award this year goes to *drumroll* the TAZ newspaper.

Ralf Klever, head of IT for TAZ, explained how it’s political mission since the turbulent founding of the newspaper was to allow everybody to form their political opinion relatively independently of their financial means. It is a priority for TAZ to be available in various electronic and printed channels. In essence, this means giving readers the freedom of choice, and that is exactly what the Document Freedom Award is about. TAZ is available in various DRM-free electronic formats, even plain text.

In Document Freedom Germany Award was presented by FSFE and FFII. FSFE works to enforce software and data freedom for users and consumers. FFII is dedicated to the development of information goods for the public benefit, based on copyright, free competition and open standards. As Eric Alberts said for FSFE: “We are awarding the TAZ with the Document Freedom Award for their longstanding commitment to Open Standards and continuos efforts in offering their newspaper without restrictions”.

There are a press release and a few other mentions of the award, but… In the collaborative fashion the award called for, FSFE brought the cake and TAZ the coffee. Here you will find a few more original impressions from the scene, like coffee decorated with edible document freedom stickers and the whole TAZ, FSFE and FFII crew hard at work devouring the cake. It was good. And I realised I need a better camera.

The cake for the 2013 Document Freedom Germany Award

Cake no more

Cake no more

taz café coffee

taz café coffee

document freedom edibles

document freedom edibles


Google+

Filed under: CreativeDestruction, English, FLOSS, KDE, OSS Tagged: Creative Destruction, DFD, FLOSS, free software communities, free software foundation, free software foundation europe, FSFE …read more
Source: FULL ARTICLE at Planet KDE

Would Microsoft Spring a Trap Card on Sony by Blocking Used Game Sales?

By Paul Tassi, Contributor

New leaks have lead to another round of rampant speculation about whether or not Microsoft will indeed end up restricting  or outright eliminating used games on their console. The new evidence suggests that the “Durango,” as it’s currently called, will require an installation of a game to the hard disk and won’t even have optical drive support. Also worrying is an “always connected” descriptor that some are interpreting as evidence for some sort of always on DRM. With Microsoft giving everyone a firm “no comment,” we’re left to speculate that this could be the first console to actually do away with used games, as Sony has stated the PS4 will continue to play them. …read more
Source: FULL ARTICLE at Forbes Latest

Judge Dredd Essentials Now Available Digitally

With Dredd 3D making quite the impression on those that saw it, many folks are looking for an entry way into the many great years of Judge Dredd comics. Luckily, publisher 2000AD has announced that 11 of the most essential Judge Dredd graphic novels are now available for sale digitally from 2000AD.com as DRM-free PDF or CBZ downloads, or on the Kindle Fire and Nook stores.

The A-Z of Judge Dredd

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Source: FULL ARTICLE at IGN Movies

EA CEO Steps Down, Citing Financial Results. But Is SimCity the Real Issue?

By Carol Pinchefsky, Contributor

Back in 2012, Electronic Arts was named the worst company in America, and the recent less-than-smooth release of SimCity did little to bolster its image. The ramifications may have been farther-reaching than just bad PR. It may have been the instigator for today’s news: John Riccitiello, the CEO of EA, has stepped down today. Riccitiello has claimed that he’s leaving because of poor earnings: My decision to leave EA is really all about my accountability for the shortcomings in our financial results this year. It currently looks like we will come in at the low end of, or slightly below, the financial guidance we issued to the Street, and we have fallen short of the internal operating plan we set one year ago. And for that, I am 100 percent accountable. However, it’s hard not to draw conclusions that his leaving is related to SimCity’s always-online DRM, which has lit up the Internet with fan ire. As we know, the reboot of the popular simulation game required players to log into servers before swearing in as mayor of their town. But with overcrowded serve queues, players had to wait before creating their urban sprawl (or their tidy urban order). Then, when they could play, some gamers were subject to disconnects, causing them to lose game progress. All of their hard work (or is it “hard play?”) was down the drain. The fact that the game has never before required an always-online component is as abrasive to SimCity fans as, well, Mass Effect 3’s ending. The poor launch was further exacerbated by EA’s response: that the game had been written with an always-online mode in mind, and that the game could not be played offline without “a significant amount of engineering work.” Meanwhile, Kotaku played SimCity offline for 19 minutes, thus making EA’s statement look as if they outright lied. Riccitiello’s will leave the company “in a few weeks” and has not stated his plans for the future. But what about plans for SimCity? Does this mean that EA will reverse its policy—because if the game can actually be played offline, the always-online component is indeed a policy—about requiring an Internet connection to enter your own SimCity? We can only hope. Coincidentally, EA is currently a contestant on Consumer’s poll for “worst company in America” for 2013.  One person who is likely to vote for EA? The customer that EA had threatened to ban for asking for a refund. Voting begins on March 19th. However, EA was also named the best place to work for LGBT equality in 2013. Riccitiello had been CEO and director of EA since 2007. He also had served as EA’s president and COO from 1997 to 2004. According to his Forbes profile, “Prior to re-joining EA, he was a co-founder and Managing Partner at Elevation Partners, a private equity fund.” You can follow me on Twitter, Facebook, Google+, and here at Forbes. …read more
Source: FULL ARTICLE at Forbes Latest

EA Unveils Free Apology Games & The Last of Us Length Revealed

Yup, it’s Monday, and the work week is just getting started. But don’t fret! Today’s news is pretty much all positively brimming with goodness and might get you looking forward to a brighter, less dismal future. For one, Maxis has decided to unveil its long-ish list of free games that they’re giving away as compensation for all that SimCity trouble. Are you satisfied with the choices they’ve given you? Read below to see what’s what. Also, don’t forget to watch today’s Fix to find how you can win a special edition BioShock Infinite Xbox 360! Trust me, this thing is gorgeous. You’ll want in.

Maxis has publicly addressed player concerns over their decision to use always-online DRM.

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Source: FULL ARTICLE at IGN Video Games

EA Maxis Gifting Free Offline SimCity Game After Server Launch Meltdown

By John Gaudiosi, Contributor

Electronic Arts is offering patient SimCity mayors who have stuck with EA Maxis through thick and thin (not that retailers allow you to return PC games these days) with a selection of free digital games. One of those games is none other than SimCity 4 Deluxe Edition, an offline, DRM-free game that doesn’t force players to remain online to play single player. It’s a bit ironic that EA is offering this game to fans who have been begging for the game developer to deliver an offline experience for the new SimCity 5 game (EA gave up on numbers with this latest sequel). …read more
Source: FULL ARTICLE at Forbes Latest

Offline Mode is Not Part of SimCity’s 'Vision'

Maxis has publicly addressed player concerns over their decision to use always-online DRM.

While we know the SimCity team’s been hard at work honing the game, recent updates have been more focused on enhancing the simulative aspects rather than addressing the server issues that have plagued players, with the latter not even warranting a mention in the last update on the SimCity blog. Now the General Manager of Maxis, Lucy Bradshaw, has finally decided to give us some “straight answers” on SimCity’s most talked-about issue – the always-online DRM.

Writing at the EA blog, Bradshaw admits that an offline play mode could have been included. “But we rejected that idea because it didn’t fit with our vision,” she says.

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Source: FULL ARTICLE at IGN Video Games

Maxis Apologizes, SimCity Players Get Free Game

Releasing SimCity has been a bit of a fiasco for developer Maxis and publisher EA. The game simply isn’t working for a lot of gamers, which at first caused EA to disable “non-critical features” in the game. The issues are caused by SimCity’s always-online DRM, causing us to wonder aloud if such an anti-piracy system should be avoided completely. EA has even pulled its marketing for the game.

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Source: FULL ARTICLE at IGN Video Games