Tag Archives: EA

Star Wars Battlefront ‘Likely’ Coming in 2015

EA has revealed that Star Wars Battlefront is “likely” to be released in summer 2015.

During EA’s annual meeting of stockholders today, CFO Blake Jorgensen said Battlefront will “most likely come out around the same time that the Star Wars movies start to come out, probably in the summer of ’15.”

This fits with the timeframe for Star Wars: Episode VII that was previously announced by Lucasfilm at CinemaCon in April.

Star Wars Battlefront was announced at E3, but no timeframe for release had been indicated until today. Previously, EA said its Star Wars games wouldn’t arrive until April 2014 at the earliest.

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Source: FULL ARTICLE at IGN Video Games

What Is Star Wars: Attack Squadron?

Disney has registered numerous domains for something titled Star Wars: Attack Squadron. Whether it’s related to games, television, film, or something else entirely remains to be seen, but the lengthy list of domain registrations discovered by Fusible shows that Disney is covering every base it can.

Electronic Arts, meanwhile, is the current owner of the domain AttackSquadron.com, which it registered in March 2000. EA last updated the domain on March 27 of this year, two months prior to its announcement of an exclusive Star Wars video game partnership with Disney.

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Source: FULL ARTICLE at IGN Movies

Lawsuit Awards $11 Million to Original Madden Programmer

A verdict has been reached in the lawsuit between original Madden programmer Robin Antonick and EA, awarding Antonick more than $11 million in damages. The verdict also opens the door for Antonick to pursue the same claims against EA for games released after 1996, where revenues exceed $3 billion.

Antonick developed the first Madden title in 1988 for MS-DOS, Commodore, and Apple II platforms. In 2011, he sued EA for millions of dollars of unpaid royalties, claiming that the contract he signed with the publisher in 1986 stipulated he should be paid royalties not only for the games he developed, but any derivative works.

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Source: FULL ARTICLE at IGN Video Games

EA Earnings Down Despite Digital Growth

EA reported earnings for the first quarter of its 2014 fiscal year today, pointing to Battlefield 3 and FIFA Soccer 13’s continued success. FIFA earned EA more than $70 million in digital revenue for the quarter (which began on April 1, 2013 and ended on June 30th), a 92% increase over FIFA 12 last year. Battlefield 3’s Premium service also continued to grow, surpassing 4 million members this year.

EA noted that digital revenue has grown 30% compared to last year, earning $482 million compared to last year’s $342 million. Notable successes on the digital front included Real Racing 3, which has passed 45 million downloads and has an average of two million daily users, and The Simpsons: Tapped Out, which “recorded its highest revenue quarter” since launch.

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Source: FULL ARTICLE at IGN Video Games

Madden 25 Data Will Transfer to Next-Gen

EA has announced that players will be able to transfer data from the Xbox 360 and PlayStation 3 versions of Madden NFL 25 to their Xbox One and PlayStation 4 counterparts. According to EA, players will be able to “transfer up to 1,100 Madden Ultimate Team items onto next-gen consoles, giving you a head-start in building your squad.”

Specifically, “players who log into Madden NFL 25 on next-gen consoles with their Origin Account and respective Xbox Live or Sony Entertainment Network accounts will be able to bring over 100 active items (55 players, 45 additional items) as well as up to 1000 reserve items from their games on current generation systems. These players and items can still be used in the Xbox 360 and PS3 versions of the game as well, but cannot be auctioned or traded.”

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Source: FULL ARTICLE at IGN Video Games

EA Signs 3 Year College Football Deal With CLC

Following its loss of the NCAA license, EA has struck a new deal with the College Licensing Company to continue making college football games.

According to Polygon, the contract with the CLC will start in July 2014 and will last for three years, giving EA rights to “more than 150 colleges, conferences and bowl games.”

In a statement today, a CLC representative said the following:

“There’s no reason to discontinue the game, which has been, and is, in compliance with rules regulating college football. Throughout its relationship with EA, CLC has made clear and will continue to make clear, that the participating collegiate institutions are not granting — and have never granted — any license or rights to utilize the name, face, image or likeness of any athlete, whether a current or former student athlete. The license granted is for use of the university’s, or conference’s or bowl’s name, logo and other identifying marks.

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Source: FULL ARTICLE at IGN Video Games

Street Fighter Writer Joins Dead Space Film

Street Fighter: The Legend of Chun Li screenwriter Justin Marks is scripting the live-action adaptation of the video game Dead Space, it was revealed during a video game movies panel at yesterday’s San Diego Comic-Con.

Marks said his challenge is to do something “new and intriguing” with the Dead Space movie and not simply rehash the actions of the game. “You would be making Event Horizon or Alien,” he said. “I’ve already seen that movie.”

EA hopes a Dead Space movie will launch a big screen franchise based on the horror/sci-fi game. Patrick O’Brien, who oversees the film division of EA, said the Dead Space movie will be shopped to studios once the latest draft of the script is complete.

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Source: FULL ARTICLE at IGN Movies

6 current college football players join NCAA anti-trust lawsuit

Six current college football players were added as plaintiffs Thursday to a high-profile anti-trust lawsuit that claims the NCAA owes billions of dollars to former players for allowing their likenesses to be used without compensation.

The players are: Vanderbilt linebacker Chase Garnham; Clemson cornerback Darius Robinson; linebacker Jake Fischer and kicker Jake Smith from Arizona; and tight end Moses Alipate and wide receiver Victor Keise of Minnesota.

“These athletes are incredibly brave. They are well-aware of the risks of standing up to the NCAA, and yet they felt that this was the right thing to do,” Michael Hausfeld, the lead attorney for the plaintiffs, said in a statement.

Former UCLA basketball star Ed O’Bannon is the lead plaintiff among 16 former college athletes in the long-running legal battle that could fundamentally alter how the NCAA operates. Basketball Hall of Famers Bill Russell and Oscar Robertson previously joined the lawsuit that also names video-game maker EA and the Collegiate Licensing Company.

A federal judge in Oakland, Calif., on July 5 allowed the attorneys to update their lawsuit to fix legal technicalities, including adding at least one active player to the lawsuit.

The judge is still mulling whether to turn the lawsuit into a class action, representing thousands of current and former athletes. Such a ruling would be a significant legal victory for the players, exposing the NCAA and its member schools to billions of dollars in damage.

The move to add current players comes a day after the NCAA announced that it would no longer allow EA to use its name and logo in video games.

Hausfeld called the NCAA’s decision to break ties with EA “petty and arrogant”

“It’s admission of a practice that goes to the heart of the contention that the NCAA believes it is above the law,” he said late Wednesday.

NCAA spokeswoman Stacey Osburn responded in a statement that the NCAA’s business relationship with EA only pertained to the logo and name.

“Student-athletes were never a part of this relationship and plaintiffs’ attorneys know it. Further, the $545,000 paid annually to the NCAA for the use of the logo and name goes right back to support student-athletes across all three divisions,” she said.

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Source: FULL ARTICLE at Fox US News

NCAA Will Not Renew EA Sports Contract

The NCAA has confirmed that it will not renew its contract with EA Sports. In a statement on NCAA’s official site, the organization wrote that it “has made the decision not to enter a new contract for the license of its name and logo for the EA Sports NCAA Football video game.”

“We are confident in our legal position regarding the use of our trademarks in video games,” the statement says. “But given the current business climate and costs of litigation, we determined participating in this game is not in the best interests of the NCAA.” The NCAA notes that its current contract expires in June 2014, but “our timing is based on the need to provide EA notice for future planning.” As a result of the decision, NCAA Football 14 “will be the last to include the NCAA’s name and logo.”

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Source: FULL ARTICLE at IGN Video Games

NHL 14 Turns Hockey Into a Bloodsport

Violence is why you love hockey. Pretend that its fast-paced, energetic competition gets you pumped up. Tell everyone you love the style and skill of a talented player. We all know it’s your bloodlust that brings you to the sport. The improvements to NHL 14 capitalize on this above all else.

Longtime series developer EA Canada also addressed some other stuff during NHL 14’s development, of course. Deking is simpler, allowing you to spin and outmaneuver opponents with the tap of a button. But who cares? That doesn’t involve hurting people. Let’s talk about that.

Brawling is hockey’s most violent quality. It’s also the only team sport that permits dudes to wail on each other until one guy’s missing teeth and spewing blood on the play area. Fighting makes hockey awesome, and fighting in the NHL games has, as of late, sucked. EA knows this — during a demo, producer David Littman spent a good chunk of time showing me precisely where it’s gone wrong with fighting in recent times. (The thought “MAKE GRETZKY’S HEAD BLEED!” may have crossed some minds at some point during the demo…)

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From: http://www.ign.com/articles/2013/04/19/nhl-14-turns-hockey-into-a-bloodsport

Madden, NCAA Class-Action Lawsuit Extended

A class action lawsuit filed against EA in 2011 over an alleged monopoly in the football simulation games market has been modified to allow for increased compensation in the case of approval by the court. The claims period has been extended accordingly to May 15th, allowing affected individuals more time to file their claims.

The lawsuit alleges that by creating a monopoly, EA has been able to overcharge its customers for football games.

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From: http://www.ign.com/articles/2013/04/15/madden-ncaa-class-action-lawsuit-extended

NHL 14 Release Date Announced

EA has announced that NHL 14 will hit Xbox 360 and PlayStation 3 on September 10th in North America and September 13th in Europe.

The game will be built on FIFA’s Player Impact Engine for enhanced collision physics and will use Fight Night’s Enforcer Engine for new third-person fights. According to EA, “this new technology delivers, for the first time in the NHL franchise, true size and strength differentiation between players, new jostling mechanics and much more to create the most authentic and electrifying experience yet.”

NHL 14 will also offer “improved acceleration, explosive first-strides, quicker pivots and enhanced lateral skating” via True Performance Skating as well as one-touch dekes using the left stick and a single button. The game will also offer a newly redone Be a Pro Career Mode, which will allow you to “truly live the life of an NHL player” including interacting with teammates, media interviews and more. According to EA, “each choice you make will affect your relationship with fans, teammates and management, influencing your skills and progression.

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From: http://www.ign.com/articles/2013/04/15/nhl-14-release-date-announced

EA 'Streamlining Operations', Lays Off Staff

EA laid off multiple employees today as it prepares for the upcoming transition to next-generation consoles. While EA wouldn’t disclose a specific number of employees or affected teams, a spokesperson provided IGN with the following statement:

“EA is sharpening its focus to provide games for new platforms and mobile. In some cases, this involves reducing team sizes as we evolve into a more efficient organization. These are difficult decisions to let go of good people who have made important contributions to EA, and whenever possible we retrain or relocate employees to new roles. Streamlining our operations will help ensure EA is bringing the best next-generation games to players around the world.”

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From: http://www.ign.com/articles/2013/04/11/ea-lays-off-staff-streamlining-operations-for-next-gen

Electronic Arts Named ‘Worst Company’ By Consumerist Readers; Lower Than BofA, Carnival

By The Huffington Post News Editors

A Consumerist readers’ poll of the “worst companies” has awarded Electronic Arts a “Golden Poo” for the second year in a row. The video game maker, whose botched release of “SimCity” recently drew intense criticism from users, earned nearly 78 percent of readers’ votes, faring far worse than runner-up Bank of America.

Other companies in the running included Ticketmaster, whose fees have consistently irked concertgoers for years; Comcast, whose “horrendous service, exorbitant costs [and] throttled internet” helped secure it the worst company title in 2010; and Carnival, whose infamous “poop ship” sunk its reputation earlier this year.

Consumerist ran down all the reasons why EA deserves, once again, the title of “Worst Company in America.” In a nut shell, it claims the game maker is unapologetic about products that are substandard, over-priced and under-supported.

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Source: FULL ARTICLE at Huffington Post

An Underrated (but Important) Reason to Buy Disney Stock Now

By Tim Beyers and Erin Miller, The Motley Fool

Filed under:

Uh-oh. Walt Disney is killing part of the Star Wars franchise it acquired in October for $4 billion. The good news? Like Obi-Wan Kenobi, the dead will rise soon enough, and in perhaps a more powerful form.

Specifically, Disney has closed 31-year-old game-development division LucasArts and laid off some 200 employees who worked there, The Wall Street Journal reports. New Star Wars universe games — presuming any are under consideration — will be published elsewhere.

It’s a good move, says Tim Beyers of Motley Fool Rule Breakers and Motley Fool Supernova in the following interview with The Motley Fool’s Erin Miller. Researcher NPD put LucasArts’ revenue at just $55 million last year, down sharply from $175 million in 2006.

What’s more, Tim says, Disney is the world’s largest brand licensor and as such could extract good terms from the likes of Electronic Arts and Activision Blizzard , both of which have long, successful histories with developing games around licensed brands. The possibility of such a deal may help explain why Disney stock reached another new high this week.

Are you more bullish on Disney’s prospects after seeing this news? What about Activision and EA? Please watch this short video to get Tim’s full take, and then leave a comment to let us know whether you’d buy or sell Disney stock now, and why.

It’s easy to forget that Walt Disney is more than just the House of Mouse. True, Disney amusement parks around the world hosted more than 121 million guests in 2011. But from its vast catalog of characters to its monster collection of media networks, much of Disney’s allure for investors lies in its diversity, and The Motley Fool’s premium research report lays out the case for investing in Disney today. This report includes the key items investors must watch as well as the opportunities and threats the company faces going forward. So don’t miss out — simply click here now to claim your copy today.

var FoolAnalyticsData = FoolAnalyticsData || []; FoolAnalyticsData.push({ eventType: “TickerReportPitch”, contentByline: “Tim Beyers and Erin Miller“,

Source: FULL ARTICLE at DailyFinance

BioWare Founder Disputes Public Perception of EA

BioWare co-founder Greg Zuschuk has spoken out in defence of EA, saying the mega-publisher doesn’t force changes onto developers but rather gives them enough freedom to make their own mistakes.

In an interview with Games Industry, Zuschuk explained that his experience with EA had been a largely positive one, though the greater resources that became available through EA were slightly overwhelming at first.

“The best analogy I use, in a positive way, is EA gives you enough rope to hang yourself,” he revealed.

“It was really interesting because we really made all the choices we wanted to make ourselves; these are all things we wanted to try. And that’s something to remember – while we were independent we didn’t have quite the resources we had as part of EA, and then we got to EA and it was like “wow we can do all this stuff.” We had to be really thoughtful about what we wanted to focus on.”

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Source: FULL ARTICLE at IGN Video Games

SimCity Gets Cheetah Speed Across All Servers

By Dave Thier, Contributor

The worst of SimCity’s server woes may finally be behind us. Shortly after the disastrous launch, Maxis disabled Cheetah speed to help its servers cope with traffic, and it has stayed that way for several weeks. It’s no small change. The game plays fundamentally different when you can’t accelerate time — instead, you have to wait through long periods in your city where essentially nothing happens. It makes saving up for big ticket purchases a boring, boring affair. Maxis has finally restored Cheetah speed to all servers, according to its facebook page: “Yes, it’s true — we’ve recently brought back Cheetah Speed. We’re also working on Update 2.0, so stay tuned for more info.” Update 2.0 could hopefully fix some of the game’s crippling traffic problems, which can make the late-game dense cities hard to manage. Even after fixing the worst of the its problems, SimCity still has a big number of bugs to handle, which make it hard to have any sort of basic faith in the simulation. One hopes that some of these things will be fixed over time, but at this point, I won’t feel inclined to return until I can be totally sure my city will run as smoothly as it’s supposed to. It’s all in the execution. More than a month after release, and Maxis is only just giving players one of its basic features back. It’s less than encouraging for publisher EA, which may have the wrost reputation problem in the entire entertainment industry.

Source: FULL ARTICLE at Forbes Latest

Adobe Transforms MAX Into the Creativity Conference

By Business Wirevia The Motley Fool

Filed under:

Adobe Transforms MAX Into the Creativity Conference

New Focus for Event Explores the Ideas, Inspirations and Technologies that Push the Boundaries of Creative Thinking

SAN JOSE, Calif.–(BUSINESS WIRE)– Adobe Systems Incorporated (NAS: ADBE) today announced featured luminary and breakout sessions at Adobe MAX, The Creative Conference, taking place May 4-8, 2013 at the Los Angeles Convention Center and Nokia Theatre. The four-day event includes a packed lineup of keynotes, luminary sessions, training workshops and sneaks presented by the best in the industry, including graphic designer and illustrator Paula Scher, multimedia artist Phil Hansen, designer and writer Rob Legato, photographer Erik Johansson and EA chief creative officer Richard Hilleman.

MAX will convene more than 5,000 industry leaders to exchange ideas, get inspired and explore how creativity is changing the world. The conference will feature highly anticipated MAX keynotes hosted by Adobe’s senior vice president and general manager of Digital Media, David Wadhwani that will explore the dramatically changing creative process and major advancements in technology. Adobe is expected to unveil a milestone update to Adobe® Creative Cloud™ at the event. Each full conference pass includes a one year Adobe Creative Cloud membership.

Luminary Sessions

Luminary sessions will expose attendees to new ways of thinking about creative projects and some of most innovative, boundary-pushing, experimental work out there. Highlighted luminary sessions include:

Redesigning the MAX Identity

In reimagining every aspect of Adobe MAX, the company challenged designers to rethink the MAX brand and design a new logo that embodied the new creative spirit of MAX. Top design …read more

Source: FULL ARTICLE at DailyFinance