Tag Archives: Mass Effect

Warframe Review

When you hear the words “free-to-play third-person shooter,” you probably envision yet another PvP killfest with a frightening potential for pay-to-win microtransactions. Warframe, then, is a pleasant surprise: it’s a four-player co-op shooter in the vein of Mass Effect 3 multiplayer, with fast-paced action and plenty of customizable options, except without the story context. Like all too many recently launched free-to-play games, at the moment (technically open beta, but declared reviewable) it feels somewhat buggy and unfinished, but it holds the promise of what might be a great game after a few more content patches.

Being a co-op game doesn’t mean that you have to ignore a competent storyline (see Left 4 Dead), but Warframe seems content to establish its universe at a basic level: players are acrobatic robot-suited warriors fighting an alien invasion. Then it simply throws us into a long series of very samey-feeling missions. Whether you’re asked to rescue a hostage or retrieve an alien artifact or destroy a reactor, rest assured that your primary goal is to shoot nigh-endless waves of enemies.

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Source: FULL ARTICLE at IGN Video Games

Mass Effect Studio Working on New Franchise

BioWare’s Edmonton studio is working on a new game in a new franchise.

Speaking at a Mass Effect panel at PAX East today, Mass Effect executive producer Casey Hudson revealed that his team is working on a “whole new fictional universe” and that they will be “building something new” like they did when Mass Effect was originally created.

Hudson will be working alongside BioWare’s Preston Watamaniuk on the new project, though he will still serve as executive produdcer on the next Mass Effect title. That game, as we previously heard, is in development at BioWare Montreal and will be built on the Frostbite engine.

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Source: FULL ARTICLE at IGN Video Games

EA CEO Steps Down, Citing Financial Results. But Is SimCity the Real Issue?

By Carol Pinchefsky, Contributor

Back in 2012, Electronic Arts was named the worst company in America, and the recent less-than-smooth release of SimCity did little to bolster its image. The ramifications may have been farther-reaching than just bad PR. It may have been the instigator for today’s news: John Riccitiello, the CEO of EA, has stepped down today. Riccitiello has claimed that he’s leaving because of poor earnings: My decision to leave EA is really all about my accountability for the shortcomings in our financial results this year. It currently looks like we will come in at the low end of, or slightly below, the financial guidance we issued to the Street, and we have fallen short of the internal operating plan we set one year ago. And for that, I am 100 percent accountable. However, it’s hard not to draw conclusions that his leaving is related to SimCity’s always-online DRM, which has lit up the Internet with fan ire. As we know, the reboot of the popular simulation game required players to log into servers before swearing in as mayor of their town. But with overcrowded serve queues, players had to wait before creating their urban sprawl (or their tidy urban order). Then, when they could play, some gamers were subject to disconnects, causing them to lose game progress. All of their hard work (or is it “hard play?”) was down the drain. The fact that the game has never before required an always-online component is as abrasive to SimCity fans as, well, Mass Effect 3’s ending. The poor launch was further exacerbated by EA’s response: that the game had been written with an always-online mode in mind, and that the game could not be played offline without “a significant amount of engineering work.” Meanwhile, Kotaku played SimCity offline for 19 minutes, thus making EA’s statement look as if they outright lied. Riccitiello’s will leave the company “in a few weeks” and has not stated his plans for the future. But what about plans for SimCity? Does this mean that EA will reverse its policy—because if the game can actually be played offline, the always-online component is indeed a policy—about requiring an Internet connection to enter your own SimCity? We can only hope. Coincidentally, EA is currently a contestant on Consumer’s poll for “worst company in America” for 2013.  One person who is likely to vote for EA? The customer that EA had threatened to ban for asking for a refund. Voting begins on March 19th. However, EA was also named the best place to work for LGBT equality in 2013. Riccitiello had been CEO and director of EA since 2007. He also had served as EA’s president and COO from 1997 to 2004. According to his Forbes profile, “Prior to re-joining EA, he was a co-founder and Managing Partner at Elevation Partners, a private equity fund.” You can follow me on Twitter, Facebook, Google+, and here at Forbes. …read more
Source: FULL ARTICLE at Forbes Latest

As SimCity Fires Burn, John Riccitiello Steps Down as EA CEO

By Paul Tassi, Contributor

EA has announced just minutes ago that John Riccitiello will step down as CEO of the company.  After poor earnings and a tidal wave of negative PR surrounding big titles over the past few years like Star Wars: The Old Republic, Mass Effect 3 and most recently, SimCity, it appears a change was in order. …read more
Source: FULL ARTICLE at Forbes Latest

EA Maxis SimCity Launch Problems Drive Record Number Of PC Gamers To Change.org

By John Gaudiosi, Contributor

Gamers are a vocal bunch. Electronic Arts, which heard plenty from Mass Effect fans last year, once again found itself in the crosshairs of frustrated PC gamers who couldn’t log on and play SimCity. The frustration of 10 years of waiting for a new game boiled over and resulted in some gamers taking action. …read more
Source: FULL ARTICLE at Forbes Latest

Mass Effect 3: Citadel DLC Review

Here we are then, at the real end of the Mass Effect saga. Appropriately, Citadel isn’t about saving the galaxy, but about saying goodbye – goodbye to Commander Shepard, to the Normandy, and to Mass Effect as we know it. It doesn’t change anything about how the trilogy ended, or make any fresh apologies for it. Nor does it offer hints on its future or change the present. Instead, it seizes the chance to do what most big games can only dream of doing – to have one last hurrah to celebrate everything that made the series great.

Citadel is probably my favorite individual chunk of Mass Effect yet – one that requires and shamelessly exploits existing love and nostalgia for the series and its characters, but pulls it off well enough that any fan should spend the whole adventure grinning and laughing like a crazy person. Shadow Broker is arguably superior due to playing things straight and actually developing the story, but this is far, far more fun.

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Source: FULL ARTICLE at IGN Video Games

30 Days Later: Dead Space 3

Dead Space 3 is a full-tilt collision between top-notch game design and the influence of run of the mill marketing. What once was a declaration of war to forcibly take back survival horror from the likes of Resident Evil and Silent Hill has slowly turned into a melange of elements that feel increasingly tacked on, from the bad story and repetitive fetch quests to bland shooter tropes that have more in common with Gears of War and Mass Effect than a Dead Space game.

Still, the level of polish with which Dead Space 3 is executed is staggering. The visual and sound design, the core combat itself – largely carried over from the first two games – made for a thrill ride despite the game’s many shortcomings. Plus, Pelican. Not surprisingly, Dead Space 3 is one of those games that split players and critics right down the middle. This carried through to the co-op campaign that forced you to play online with a friend in order to access the content, to the sterile cult-turned-paramilitary bullet sponge human enemies. Some people loved it, some people hated it.

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Source: FULL ARTICLE at IGN Video Games

BAFTA Video Game Awards 2013

Tonight the 10th BAFTA Video Games Awards will take place, hosted by the rather funny Dara O Briain. There’s lots of great games up for awards, from big-budget blockbusters to small indie titles.

Before the event kicks off tonight at 9pm (GMT), you can peruse the worthy nominees below, place your bets, and watch or read our interview with Dara. If for nothing else, tune in to see Gabe Newell receive the prestigious BAFTA fellowship.

Far Cry 3

Hitman: Absolution

Call of Duty: Black Ops 2

Halo 4

Mass Effect 3

Borderlands 2

Journey

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Source: FULL ARTICLE at IGN Video Games

Mass Effect 3's Citadel DLC: At Last, The Perfect Goodbye

By Paul Tassi, Contributor

It seems like only yesterday we were sitting around debating whether or not the ending of Mass Effect 3 was misinterpreted, bad or simply the worst. It was one of the more fascinating controversies in modern gaming history, and a debate that has stuck with me to this day. …read more
Source: FULL ARTICLE at Forbes Latest