Tag Archives: MMO

Review: Razer's Naga 2014 gaming mouse makes 17 buttons look good

The 17-button mouse feels like a punchline, something you’d flip past with a chuckle in a yellowed issue of MAD magazine. And yet here we are: third or so in its line, the Razer Naga 2014 brushes off any pretense of restraint and serves up a twelve-button number pad, coupled with a pair of buttons on the spine and the requisite scroll-wheel. It is, at a glance, the exact same mouse as later year’s model. But grip it in your hands after installing Razer’s Synapse software, and you’re in for a bit of a surprise.

Razer claims that the Naga is the best-selling MMO gaming mouse in the world, and while I’d take issue with drafting such a narrow category to claim top honors in, credit should be given where it’s due. The new Naga feels fantastic, eschewing the complimentary set of ergonomic grips that came with last year’s model in favor of a one-size-fits-all mold that I found rather comfortable in my—admittedly large—mitts.

The latest version of the Razer Naga has mechanical switches built into the buttons that provide very satisfying, very clicky feedback.

It’s a mouse, and does its job amicably. You can tweak the sensitivity—all the way up to 8200 DPI, which I find ludicrous—and even calibrate the mouse laser’s ability to track your particular mouse pad or surface. The twelve side buttons are mechanical now, which ostensibly offers improved accuracy. I do love the clicky sound of mechanical keys—hence my preference for mechanical keyboards—and the mouse’s tactile and audible feedback should help you know exactly when buttons are being clicked. It’s a marked improvement from the squishy buttons of Nagas past—you can check out PCWorld’s guide to mechanical keyboards for the lowdown on why mechanical keys are, in general, pretty neat.

That’s all well and good, but of far greater importance is the fact that each of those twelve buttons is arrayed in a seemingly haphazard but actually brilliant angled pattern, which makes it easy to find each and every button. This is crucial, as keeping track of twelve buttons can be a colossal pain—earlier Nagas featured buttons that were all uniform, which made firing off that critical spell or ability a confusing mess.

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Source: FULL ARTICLE at PCWorld

Can Elder Scrolls Online Work on Consoles?

An Elder Scrolls console MMORPG? Matt Firor, executive producer of ZeniMax, seemed convinced it could work during a recent chat with him, and despite my lingering concerns with other aspects of ESO, I’m prepared to believe him. I’m aware that I may be in the minority. When the news broke during E3 that ESO would be coming to both the PS4 and Xbox One along with the PC, many onlookers reacted as if the Oblivion crisis were at hand. Either a console transition would sacrifice some vague notion of complexity, it was believed, or it would fall flat on its face in the absence of “essential” PC elements such as modding capabilities. I beg to differ. ZeniMax has an ace up its sleeve: if it stays true to the series’ roots, it has a better chance of success than all console MMO efforts that have come before it.

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Source: FULL ARTICLE at IGN Video Games

First Footage of World of Darkness Vampire MMO Shown

At EVE Fanfest in Iceland, CCP showed the first footage of vampire MMO World of Darkness to a roomful of fans. It was more target footage than a representation of what the game looks like right now – it’s still far from release – but it’s the first tangible indication we’ve had of what this long-anticipated game is going to be like.

It looked super-stylish, embracing the sultry swagger and urban grime of modern vampire fiction. The player character – a female vampire – began by sucking a bystander dry in a rainy back alley, before striding past a True Blood-esque bar and leaning up against a railing whilst other vampires leaped across the American-style city rooftops in the background. The movement is agile and fast, almost spider-like; World of Darkness will be a very movement-centric MMO, aiming for something close to Assassin’s Creed’s city free-running.

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Source: FULL ARTICLE at IGN Video Games

Defiance Review (360)

I didn’t hate the dozens of hours I spent shooting generic aliens and mutants in Defiance, but I know I’m not going back to it, either. Rather than the addictive, “Where did the day go?” sort of experience I had when I started out my adventures in World of Warcraft and Star Wars: The Old Republic, Defiance doesn’t do anything special enough to hook me, even for the short term.

Decent story missions and well-designed dungeons are too few and far between, and the vast intervening stretches are filled with some of the dullest and most repetitious quest design I’ve experienced in an MMO, punctuated by polish issues in the form of major framerate problems, lots of pop-in, and regular lag. The competitive multiplayer entertains for a while, but that and a few other redeeming features ultimately aren’t enough to make Defiance worth spending more than a short time with.

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From: http://www.ign.com/articles/2013/04/18/defiance-review-xbox-360

Defiance Review (PS3)

I didn’t hate the dozens of hours I spent shooting generic aliens and mutants in Defiance, but I know I’m not going back to it, either. Rather than the addictive, “Where did the day go?” sort of experience I had when I started out my adventures in World of Warcraft and Star Wars: The Old Republic, Defiance doesn’t do anything special enough to hook me, even for the short term.

Decent story missions and well-designed dungeons are too few and far between, and the vast intervening stretches are filled with some of the dullest and most repetitious quest design I’ve experienced in an MMO, punctuated by polish issues in the form of major framerate problems, lots of pop-in, and regular lag. The competitive multiplayer entertains for a while, but that and a few other redeeming features ultimately aren’t enough to make Defiance worth spending more than a short time with.

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From: http://www.ign.com/articles/2013/04/18/defiance-review-ps3

Defiance Review (PC)

I didn’t hate the dozens of hours I spent shooting generic aliens and mutants in Defiance, but I know I’m not going back to it, either. Rather than the addictive, “Where did the day go?” sort of experience I had when I started out my adventures in World of Warcraft and Star Wars: The Old Republic, Defiance doesn’t do anything special enough to hook me, even for the short term.

Decent story missions and well-designed dungeons are too few and far between, and the vast intervening stretches are filled with some of the dullest and most repetitious quest design I’ve experienced in an MMO, punctuated by polish issues in the form of a poor mouse-and-keyboard UI, occasional broken quests, and crash bugs. The competitive multiplayer entertains for a while, but that and a few other redeeming features ultimately aren’t enough to make Defiance worth spending more than a short time with.

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From: http://www.ign.com/articles/2013/04/18/defiance-review-pc

Flickr co-founder once again bounces from games to business

Both games and business loom large in Stewart Butterfield‘s creative cycle. His first project was an innovative MMO called Game Neverending, which never made it past the prototype stage, but nonetheless birthed the photo-sharing site Flickr in 2004. That humble little property blew up, of course, and Butterfield suddenly became a man to watch.

Flash forward to 2009. Butterfield launched a new MMO game called Glitch. It was a hit among fanatics, but there weren’t enough of them, and Glitch shut down for good last December. But just like before, Butterfield is raising a potentially powerful phoenix from the ashes of an MMO. This time, he’s focusing on collaboration and communication software for business environments. It’s called Slack, and it’s the very software Butterfield and his team developed to help them create and run Glitch.

Butterfield’s company, Tiny Speck, is developing Slack to meet the needs of its own multiple-location business. Tiny Speck‘s principals work in three different cities, two different time zones, and two different countries. Off-the-shelf collaboration platforms just couldn’t fulfill Tiny Speck‘s requirements for keeping everyone in touch.

Just a few days ago, Tiny Speck added the word “working” to its public mission statement, signaling that the intent behind its next project.

A Tiny Speck employee who spoke with PCWorld says that group colloboration platforms already on the market can be frustrating.  “They try to enforce a worldview as to how things should be done,” said the source, who requested anonymity. So rather than than use software that might not fit their needs, the Tiny Speck crew built their own.

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From: http://www.pcworld.com/article/2033803/flickr-co-founder-once-again-bounces-from-games-to-business.html#tk.rss_all

What is the PC Version of Defiance Like?

Defiance is an odd beast. It’s half shooter, half MMO, and half TV show, and it’s available on consoles and PC. It has dynamic in-game events that will allegedly influence the TV show, plus a whole separate system of in-game rewards you can unlock by inputting codes from watching ads (sigh). On the bright side, the PC version offers a better experience than the console versions. But by how much?

OS: Windows XP or later

CPU: 2.0GHz Core 2 Duo or better

RAM: 2GB or more

Videocard: DX9.0c-compatible Radeon HD 2900, Nvidia GeForce 8600, Intel HD 4000 (Ivy Bridge integrated) or better

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Source: FULL ARTICLE at IGN Video Games

IGN Live Presents: Marvel Heroes

This Tuesday, April 9, from 10AM-12PM PT, legendary Diablo creator and Gazillion President David Brevik will join IGN‘s Greg Miller and Daemon Hatfield to show off Gazillion’s upcoming MMO, Marvel Heroes.

We also have PRIZES! We will give away four Marvel Heroes “Ultimate Packs”, which include all sorts of in-game items, costumes and characters, so tweet your questions at @IGN with the hash-tag #MarvelHeroes for a chance to win!

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Source: FULL ARTICLE at IGN Video Games

No, SimCity is Not an MMO

By Dave Thier, Contributor

EA and Maxis are sticking to their guns when it comes to defending the multiplayer vision of SimCity. EA Labels President Frank Gibeau recently doubled down, telling gamesindustry.biz that the decision to make SimCity online only was absolutely creative, and had nothing to do with DRM. Instead, he said, they were making an MMO. …read more
Source: FULL ARTICLE at Forbes Latest

Is it Time to Return to Star Wars: The Old Republic?

A day spent with the team at BioWare Austin has made one thing clear: working on Star Wars: The Old Republic has left them in a bizarre place. Talk to a member of the production or design staff and you’ll hear them talk about how proud they are of what they’ve accomplished, but also how they’re constantly humbled by how much they need to improve. They know better than anyone that Star Wars didn’t have all the features the audience wanted at launch. They know that many people, including myself, stopped playing after having a passionate – but ultimately brief – affair with it.

Part of their answer was dropping the monthly subscription fee and going to free-to-play. Another part of it was a series of content updates that hit the game in roughly eight-week intervals. But BioWare Austin’s biggest initiative comes in the form of the upcoming Rise of the Hutt Cartel expansion. New quests on an new planet called Makeb, a new level cap, and a host of other features are on the horizon for the story-driven MMO. Now only one big question remains:

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Source: FULL ARTICLE at IGN Video Games

Review: Wizardry Online brings 1981 dungeon crawling into the MMO era

Wizardry I, on the Apple II, consumed a significant portion of my freshman year in college. Each game in the series has been painfully addictive, deep, and compelling. The earliest games had a well-deserved reputation for sadistic brutality towards players, with it being quite easy to lose weeks of work and start over, not due to bugs or crashes, but due to deliberately limited save features. If you died in the dungeon, you couldn’t load a saved game. You had to begin anew.

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Source: FULL ARTICLE at PCWorld

Win An Alienware Laptop With Defiance

Defiance, the massive sci-fi shooter from Trion Worlds, is coming soon and to celebrate we’ve launched a hub with all the info you need about the forthcoming open-world MMO, as well the chance to win an Alienware laptop.

Housed on the hub you’ll find trailers, info about the game, details on the accompanying TV show coming to the SyFy channel, and an awesome competition in which you can win a brand new Alienware laptop.

Simply head to uk-microsites.ign.com/defiance/ and click the ‘Competition’ tab at the top of the page for details on how to enter.

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Source: FULL ARTICLE at IGN Video Games

Tera Doubles its Playerbase Since Going F2P

Fantasy MMO Tera has gained over 500,000 players since dropping its subscription fee just over a month ago, Gameforge has announced.

This brings the grand total of players registered for the game to just over a million, and means that the company has opened six new servers since the free-to-play launch to deal with demand.

It’s interesting to speculate what this means for the MMO genre in general. Just recently we pondered over whether we should still be paying subscription fees to play MMOs; these figures are the latest to suggest that the future of the genre could indeed lie in micro-transactions rather than monthly payments.

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Source: FULL ARTICLE at IGN Video Games

World of Warplanes: First Impressions

By Daniel Tack, Contributor

World of Warplanes is Wargaming’s upcoming aerial combat MMO, featuring a host of aircraft from USA, Japan, USSR, and Germany.  The title is currently in closed beta so there are undoubtedly many changes and additions coming down the line, but we were given an opportunity to preview the current game.  Before looking at any gameplay, let’s just get the monetization method out of the way first – Wargaming is tackling the free-to-play system perfectly. Players are incentivized to play continuously to acquire more options, more gear, more everything.  This model allows highly engaged mid-core and hardcore players to play for unlocks and for the more casual player to grab specific selections for a microtransaction is undeniably one of the most pervasive single synchronous session options out there in the current online landscape. …read more
Source: FULL ARTICLE at Forbes Latest

Relaunching Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV is in an exception in an often brutal MMO market. It originally launched in 2010 for PC in a poorly optimized state with very little interesting content. Square Enix continued to patch the game, but it was clear major changes needed to be made. Other MMOs in situations like this would likely have dwindled and eventually been shut down forever. Square Enix decided to rewrite the graphics engine, overhaul the combat system, the interface and more, and is now in the process of bringing the revamped version, called A Realm Reborn, into closed beta testing. The PC beta test starts up on February 25 and the PS3 version will go into testing during the beta’s third phase. The plan is to launch both versions simultaneously, though a final release date has yet to be determined.

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Source: FULL ARTICLE at IGN Video Games