Wizardry I, on the Apple II, consumed a significant portion of my freshman year in college. Each game in the series has been painfully addictive, deep, and compelling. The earliest games had a well-deserved reputation for sadistic brutality towards players, with it being quite easy to lose weeks of work and start over, not due to bugs or crashes, but due to deliberately limited save features. If you died in the dungeon, you couldn’t load a saved game. You had to begin anew.
To read this article in full or to leave a comment, please click here
…read more
Source: FULL ARTICLE at PCWorld
