Tag Archives: Oculus Rift

Here's How You Make the Ultimate Paperboy Game

Sad you missed out on that important adolescent rite-of-passage, delivering papers around your neighbourhood for chump change? Well you’re in luck, because creative tech company Globalcore has created a virtual reality version of the classic arcade title Paperboy. Feel the rush!

‘Paperdude VR’ combines a Kinect sensor, the Oculus Rift, a KickR sensor (Globalcore’s own creation), an iPad and a physical bike to give you the ultimate Paper-hurling experience. The KickR sensor works in conjunction with an iPad to determine how fast the bike is travelling – reflected in the Oculus Rift’s virtual world – while the Kinect is used to track the player’s arm movements as they throw virtual papers.

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Source: FULL ARTICLE at IGN Tech

Podcast Unlocked: What if…Oculus Rift on Xbox?

Download Podcast Unlocked Episode 105 Here

The Locksmiths welcome back new co-host Marty Sliva from Comic-Con while also greeting a couple of new IGN staffers: former 1UP.com editor Jose Otero and new Wikis & Guides guy Jared Petty. The crew discusses a major Xbox One policy shift for indie gaming, the new Kinect, the Oculus Rift, and more. Plus: another round of Get to Know Your Locksmiths.

Quick Show Guide:

Get to Know Your Locksmiths

News Unlocked: Microsoft allowing indies to self-publish on Xbox One / Kinect 2.0 is 10x more powerful / Strider HD announced / Respawn HD exploring Oculus Rift for Titanfall / EA news / Eidos Montreal founder quits / New Halo 4 Map Pack

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Source: FULL ARTICLE at IGN Video Games

Titanfall May Support Oculus Rift

Titanfall may support the Oculus Rift virtual headset, according to a tease by developer Respawn.

The studio tweeted that dev kits for the VR device arrived at its offices yesterday, and the team were excited to test it out.

— Respawn (@Respawn) July 23, 2013

When asked whether or not this meant Titanfall would have Oculus Rift support, the developer reiterated that nothing had been confirmed but it was too early to rule anything out.

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Source: FULL ARTICLE at IGN Video Games

Oculus Rift's CEO wants you to pay nothing for the VR headset

It’s not every day that you hear the CEO of an up-and-coming hardware company say that he’d love to give his goods away for zip, zilch, nada, but Oculus VR honcho Brendan Iribe says that if it’s possible, he’d love to give the Oculus Rift headset to users for the absolutely nothing.

“The lower the price point, the wider the audience,” Iribe told Edge magazine. “We have all kinds of fantasy ideas. We’d love it to be free one day, so how do we get it as close to free as possible? Obviously it won’t be that in the beginning. We’re targeting the $300 price point right now but there’s the potential that it could get much less expensive with a few different relationships and strategies.”

Iribe went on to cite the way console makers like Microsoft and Sony subsidize their hardware and make up the difference in sales of software and services. A similar model could enable Oculus Rift to land in the hands of the masses for nothing, or Oculus could bundle the VR headset with laptops and other types of hardware.

“We’re not there yet, but we’re sitting there thinking all the time, how can we make this free?” Iribe pondered.

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Source: FULL ARTICLE at PCWorld

Oculus Rift Targets $300 Price Point, Wants To Be Free

By Paul Tassi, Contributor

It very well could end up being the case that the piece of video game hardware that will change the industry this console generation won’t be the PS4 or Xbox One. Rather, it seems like if Oculus Rift can deliver on its lofty VR promises, the device might be ten times the advancement in how we play games than the Wii’s motion controls ever were. …read more

Source: FULL ARTICLE at Forbes Latest

Team Fortress 2 on Oculus Rift with an Omnidirectional Treadmill

By Paul Tassi, Contributor

If we’re stacking up Kickstarted video game systems next to each other, I think it’s safe to say I’m a bit more excited about the Oculus Rift than the Ouya. Virtual reality has been the dream of nearly every gamer since they were old enough to pick up a controller, and the Oculus seems to be the closest thing to it we’ve seen to date.

From: http://www.forbes.com/sites/insertcoin/2013/04/21/team-fortress-2-on-oculus-rift-with-an-omnidirectional-treadmill/

Peering into the sci-fi future of PC displays

Moore’s law may keep us supplied with octa-core smartphone processors and PCs packed with millions of transistors, but not all areas of technology keep the pedal to the proverbial metal as enthusiastically as the chip technology. Specifically, desktop displays—the portals through which we glimpse the output of those hulking CPUs—are stuck in neutral while the technology in the rest of your PC tears ahead at breakneck speed.

Sure, Retina-level displays look mighty fine, but c’mon. This is the 21st century, not 1999. Fortunately, several forward-thinking ventures are ditching traditional PC flat screens in favor of innovative designs that could one day redefine the way we look at our computers. These, folks, are the PC displays of the future—or at least they aim to be.

Oculus Rift

Any discussion about PC displays of the future would be incomplete if it didn’t mention virtual reality, and the virtual reality kit that has gained the most notoriety lately is the Kickstarter-backed Oculus Rift. This headset has captured the attention of gaming enthusiasts en masse. Powered by a sensor package that includes a gyrometer, an accelerometer, and a magnetometer, the Oculus Rift uses the data generated by those components to monitor your head movements and translate them into 3D gaming worlds with virtually no latency, giving you a truly immersive VR experience.

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Source: FULL ARTICLE at PCWorld

Piloting a Hawken Mech with the Oculus Rift

The last time I saw the Oculus Rift, it was just hand-made prototype, wrapped in electrical tape and running Epic Citadel at CES 2013. But this week at GDC, Oculus is showing off the new Rift development kit — factory-made units with larger displays and other improvements to latency and performance. What’s more, they’re showing off the system with new games, including Hawken and Team Fortress 2.

While Epic Citadel was a demonstration of the Rift’s impact on environmental immersion, Hawken showcased how the VR headset could be used in combat. In my brief experience piloting a Hawken mech, the Oculus team emphasized how the Rift’s perspective control could allow users to visually identify when the weapons wielded by the machine’s arms were reloaded and ready to fire. To enhance the experience, the HUD was removed, but I can see how combining visual references and on-screen data could be combined for a more satisfying and realistic experience.

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Source: FULL ARTICLE at IGN Tech

EA May Bring Frostbite Engine to Oculus Rift

Gunning down the enemy and slaying trolls may be closer than ever before now that EA is apparently looking into developer technology for upcoming Virtual Reality console and Kickstarter success Oculus Rift, according to an article from The Verge. A memo from an EA executive to a student researcher shows that the gaming company is considering VR support for its Frostbite Engine, which will power popular franchise titles such as Dragon Age III, Battlefield 4 and the new Mass Effect Series.

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Source: FULL ARTICLE at IGN Tech

BioShock Infinite: The PC Version Difference

Are you looking forward to playing BioShock Infinite on PC? We had the opportunity to ask Ken Levine and technical director at Irrational Chris Kline a few questions about how the PC version will differ from the console versions as well as about possible support for Oculus Rift and Steam Box.

Skip to the bottom of the story for the minimum and recommended hardware configurations of BioShock Infinite. If you don’t know what BioShock Infinite is check out IGN’s impressions of the first few hours of the game.

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Source: FULL ARTICLE at IGN Video Games

Will Oculus Rift Be The "Coolest Gadget Ever?" An Interview With Creator Palmer Luckey

By Elise Ackerman, Contributor The Oculus Rift, a much-hyped virtual reality headset that will be available to game developers in March, inspired yet another round of hyperbolic praise at CES this week. Geoffrey Morrison, of CNET, compared trying on the Oculus Rift to jacking into the Matrix. “Not only was this the coolest thing I […]
Source: FULL ARTICLE at Forbes Latest

Oculus Rift: A Glimpse of Gaming’s Future

The first time I ever played Super Mario 64, I didn’t attempt to capture a star or defeat Bowser. I didn’t even fight a single enemy or venture into any specific stage. I simply looked around, wandering the castle grounds. I wanted to see Nintendo’s vivid new world – something I had never been able to see in any game before it.

I tend to do that when it comes to games that capture my imagination. Few do. In most cases I’m instantly running down a path, fireballs and guns and swords at the ready, enemies cowering in fear, bosses bracing for impact. But the games that do make me pause change my instincts entirely. I don’t want to fight, I want to explore. I want to experience my environment. I want to see the world before me.

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Source: FULL ARTICLE at IGN Tech

Oculus Rift VR headset prototype works so well it’s a little scary

LAS VEGAS — After testing a prototype version of the Oculus Rift virtual reality device we came away impressed, intrigued and a little disoriented.

It feels like a long time since we’ve seen a decent virtual reality rig at CES. This is my third year covering the show, and before today I’d never seen anything that made me pine for the virtual worlds I dreamed of as a nerdy kid reading “Neuromancer.” That changed after I seized an opportunity to test out a prototype version of the developer kit for the Oculus Rift and finally had the VR experience I’ve been fantasizing about for years.

If the name sounds familiar, it’s because Oculus Rift was a popular Kickstarter project that successfully hit its crowd-funding goals in August. The Oculus VR team brought a prototype version of the developer kit to CES, and as much as I want to dislike the notion of VR games (remember Virtual Boy?) this headset does an amazing job of making you feel immersed in a virtual world.

As great as our experience was, there’s no guarantee the finished product that hits store shelves will have the same hardware, work the same way or even look like what we’re seeing at CES. Trying to talk about hard details like price, release date, or even hardware specs is tricky when you’re chatting up the Oculus VR team because the headset is still being tweaked and improved; you get the impression that if they had their way, the Oculus Rift would never stop evolving.

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Source: FULL ARTICLE at PCWorld