Tag Archives: Digital Media

j2 Acquires Dutch Online Backup Business Backup Connect BV

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j2 Acquires Dutch Online Backup Business Backup Connect BV

Acquisition extends locally-operated and supported online backup business to five countries on three continents

LOS ANGELES–(BUSINESS WIRE)– j2 Global, Inc. (NASDAQGS:JCOM), the provider of cloud services for business, today announced that it has acquired Backup Connect BV, an online backup provider based in The Netherlands.

With this acquisition, j2 now has customer bases and prospects serviced by local sales, support and online backup infrastructures in the US, UK, Ireland, New Zealand and The Netherlands. Localized support teams and data centers are critical to garnering customer confidence, and support both integration of acquired customer relationships and future sales in each location.

“This acquisition reflects our continued interest in the online backup space and our commitment to growing this business globally,” said j2 Global, Inc. CEO Hemi Zucker. “We look forward to pursuing additional acquisitions in this space and to leveraging and extending our localized global online backup footprint.”

Terms of the acquisitions were not disclosed and the financial impact to j2 is not expected to be material.

About j2

j2 Global, Inc. (NASDAQGS:JCOM) provides Internet services through its two divisions: Business Cloud Services and Digital Media. The Business Cloud Services Division offers Internet fax, virtual phone, hosted email, email marketing, online backup, unified communications and CRM solutions. It markets its services principally under the brand names eFax®, eVoice®, FuseMail®, Campaigner®, KeepItSafe® and Onebox® and operates a messaging network spanning 49 countries on six continents. The Digital Media Division, created with j2’s November 2012 acquisition of Ziff Davis, Inc., offers trusted news and reviews of technology products on its web properties, which include PCMag.com, ExtremeTech.com, ComputerShopper.com, Toolbox.com and Geek.com. The Digital Media Division also operates BuyerBase®, an advanced ad-targeting platform; LogicBuy.com, a leading provider of online deals; and Ziff Davis B2B, a leading provider of research to enterprise buyers and leads to IT vendors. As of December 31, 2012, j2 had achieved 17 consecutive fiscal years of revenue growth. For more information about j2, please visit www.j2global.com.

“Safe Harbor” Statement Under The Private Securities Litigation Reform Act of 1995: Certain statements in this Press Release are “forward-looking statements”

From: http://www.dailyfinance.com/2013/04/17/j2-acquires-dutch-online-backup-business-backup-co/

Adobe Transforms MAX Into the Creativity Conference

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Adobe Transforms MAX Into the Creativity Conference

New Focus for Event Explores the Ideas, Inspirations and Technologies that Push the Boundaries of Creative Thinking

SAN JOSE, Calif.–(BUSINESS WIRE)– Adobe Systems Incorporated (NAS: ADBE) today announced featured luminary and breakout sessions at Adobe MAX, The Creative Conference, taking place May 4-8, 2013 at the Los Angeles Convention Center and Nokia Theatre. The four-day event includes a packed lineup of keynotes, luminary sessions, training workshops and sneaks presented by the best in the industry, including graphic designer and illustrator Paula Scher, multimedia artist Phil Hansen, designer and writer Rob Legato, photographer Erik Johansson and EA chief creative officer Richard Hilleman.

MAX will convene more than 5,000 industry leaders to exchange ideas, get inspired and explore how creativity is changing the world. The conference will feature highly anticipated MAX keynotes hosted by Adobe’s senior vice president and general manager of Digital Media, David Wadhwani that will explore the dramatically changing creative process and major advancements in technology. Adobe is expected to unveil a milestone update to Adobe® Creative Cloud™ at the event. Each full conference pass includes a one year Adobe Creative Cloud membership.

Luminary Sessions

Luminary sessions will expose attendees to new ways of thinking about creative projects and some of most innovative, boundary-pushing, experimental work out there. Highlighted luminary sessions include:

Redesigning the MAX Identity

In reimagining every aspect of Adobe MAX, the company challenged designers to rethink the MAX brand and design a new logo that embodied the new creative spirit of MAX. Top design …read more

Source: FULL ARTICLE at DailyFinance

LIN Media Acquires Majority Ownership in HYFN

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LIN Media Acquires Majority Ownership in HYFN

Expands Digital Media Portfolio with Industry-Leading Social and Mobile Marketing Solutions Company

PROVIDENCE, R.I.–(BUSINESS WIRE)– LIN TV Corp. (“LIN Media”; NYSE: TVL), a local multimedia company, announced today that it acquired a majority ownership position in HYFN, a full service digital agency that develops and implements award-winning mobile, social and web experiences for some of the world’s largest brands.

“Our acquisition of this growing and successful company is part of our continued investment to build our digital media ecosystem in a strategic way that drives synergies and positions us as the leading one-stop-shop for all marketing needs,” said Vincent L. Sadusky, President and Chief Executive Officer of LIN Media.

Founded in 2000 with offices in Los Angeles, California and New York, New York, HYFN is a collective force of strategic, creative, engineering and client service specialists that deliver results-driven campaigns for mid-size, Fortune 500 and global companies that want to reach and engage their target audiences wherever they are, on any device.

HYFN‘s proprietary social media management system, HYFN8, allows brands to manage their entire social presence in a consolidated dashboard. Its unique social platform provides custom listening and profile management streams, post scheduling tools, a robust web based social media and web application builder, and deep analytics to allow for better engagement and monetization.

HYFN is a member of the elite Facebook® Preferred Marketing Developer program that recognizes developers who have built value-added products in one or more of four qualification areas — Pages, Ads, Apps and Insights — represented by individual badges. HYFN is one of only 12 developers worldwide that have been awarded three out of the four badges.

“The demand for robust social and mobile marketing solutions that break through the clutter continues to grow at a rapid pace,” said Robb Richter, Senior Vice President Digital. “We’ve been extremely impressed with HYFN‘s digital capabilities, business model and the strength of their management team. There are important competitive advantages that result from having the agency’s creative talent in the same room as their engineers.”

HYFN, which was named one of America’s Fastest-Growing Private Companies in 2012 by Inc. magazine, will join LIN Media’s growing Digital Media portfolio. The Company will fully leverage HYFN‘s services, solutions and technology, including its social media management platform, as well as its creative and technology capabilities, to expand its offerings and synergies.

…read more

Source: FULL ARTICLE at DailyFinance

WWE® and The Rock Unveil "Rockpocalypse" Mobile Game

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WWE ® and The Rock Unveil “Rockpocalypse” Mobile Game

STAMFORD, Conn.–(BUSINESS WIRE)– WWE, in partnership with WWE Champion Dwayne “The Rock” Johnson, today announced its first-ever 3D action mobile game titled WWE Presents: Rockpocalypse. The free mobile app is available for download from Apple iTunes and Google Play for use on iOS iPad, iPhone, iPod Touch and Android devices.

“This is WWE‘s first ‘action strategy’ game and we’re thrilled that WWE Champion The Rock is right at the center of it,” said Perkins Miller, Executive Vice President of Digital Media, WWE. “Our fans have come to expect compelling content from WWE on every platform and this high energy game with customizable experiences will once again deliver.”

“I am excited to partner with WWE and some of the best game developers in the world to bring something cool for fans to play,” said The Rock. “Boots to Asses style app…this will be fun!”

The game takes place on the set of a fictional Hollywood studio where The Rock is filming his latest blockbuster. Without warning, everyone around him is infected with a disease and starts changing into destructive personalities. The Rock must discover the truth behind the contagion and put an end to it. Players control The Rock as he powers through each battle, all the while looking for clues to help unravel the mystery and stop the contagion. Available in-app purchases for equipment and skills allow players to enhance their game play.

The app was built in partnership with Thruster, a division of BottleRocket.

For more information on the app, go to iTunes, Google Play or visit WWE.com.

About WWE:

WWE, a publicly traded company (NYS: WWE) , is an integrated media organization and recognized leader in global entertainment. The company consists of a portfolio of businesses that create and deliver original content 52 weeks a year to a global audience. WWE is committed to family friendly entertainment on its television programming, pay-per-view, digital media and publishing platforms. WWE programming is broadcast in more than 145 countries and 30 languages and reaches more than 600 million homes worldwide. The company is headquartered in Stamford, Conn., with offices in New York, Los Angeles, Miami, London, Mumbai, Shanghai, Singapore, Istanbul and Tokyo. Additional information on WWE (NYS: WWE) can be found at wwe.com and …read more
Source: FULL ARTICLE at DailyFinance

Adobe Reports Strong Q1 Results

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Adobe Reports Strong Q1 Results

Adobe Creative Cloud Adoption Accelerates and Adobe Marketing Cloud Achieves 20 Percent Annual Revenue Growth

SAN JOSE, Calif.–(BUSINESS WIRE)– Adobe Systems Incorporated (NAS: ADBE) today reported financial results for its first quarter of fiscal year 2013 ended March 1, 2013.

Adobe® achieved revenue of $1.008 billion, exceeding its targeted range of $950 million to $1 billion. During the quarter, the Company continued to accelerate adoption of Adobe Creative Cloud™ as it migrates to a subscription model in its Digital Media business. Adobe also achieved strong revenue growth with Adobe Marketing Cloud solutions in its Digital Marketing business.

First Quarter Financial Highlights

  • Diluted earnings per share were $0.13 on a GAAP-basis, and $0.35 on a non-GAAP basis.
  • Operating income was $98.2 million and net income was $65.1 million on a GAAP basis. Operating income was $240.7 million and net income was $177.9 million on a non-GAAP basis.
  • Cash flow from operations was $322.0 million.
  • Deferred revenue grew by $80.5 million to a record $700.0 million.
  • Adobe ended Q1 with 479 thousand paid Creative Cloud members, an increase of 153 thousand when compared to the number of members as of the end of Q4 fiscal year 2012.
  • Adobe Marketing Cloud achieved quarterly revenue of $215.4 million, which represents 20 percent year-over-year growth.

A reconciliation between GAAP and non-GAAP results is provided at the end of this press release.

Executive Quotes

Creative Cloud is quickly becoming mainstream, with the overwhelming majority of Creative purchases on Adobe.com now being Creative Cloud subscriptions,” said Shantanu Narayen, president and chief executive officer, Adobe. “With Adobe Marketing Cloud, we are the partner of choice for Chief Marketing Officers as we help our customers migrate their businesses online.”

“Adoption of Creative Cloud accelerated and we achieved strong Digital Marketing revenue …read more
Source: FULL ARTICLE at DailyFinance