Tag Archives: RPG

These Are Dragon’s Crown’s Trophies

We’ve been playing Dragon’s Crown here at IGN for quite a while, and we’re stoked that the game finally launches to the masses in just a couple of weeks. While the wait for Vanillaware’s PlayStation 3 and PlayStation Vita side-scrolling RPG slowly comes to an end, we figured we’d share the game’s Trophy list with you.

There are spoilers in the Trophy list. You’ve been warned!

  • Amateur Collector – Obtain 10 pieces of Treasure Art.
  • Amateur Curator – Obtain 25 pieces of Treasure Art.
  • Amazing Amazon – Complete the game as an Amazon.
  • Art Connoisseur – Obtain 20 pieces of Treasure Art.
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    Source: FULL ARTICLE at IGN Video Games

    Wasteland 2 Delayed

    InXile founder Brian Fargo announced today on Wasteland 2’s Kickstarter blog that the post-apocalyptic RPG has been delayed. The original plan was to ship the finished product in October, but now inXile intends to begin beta testing a “feature complete” version of the game at that time, with a final launch to follow around six weeks later, although a final revised release date has not been announced.

    An excerpt from the blog post:

    “As a producer I always find myself in a conflicting role of both pushing on the design and detail to achieve something special yet at the same time keep it on schedule but that is the job. I’m quite pleased with Wasteland 2 from both a graphical and creative aspect; the scope of the game will be quite a surprise for people.”

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    Source: FULL ARTICLE at IGN Video Games

    'Shin Megami Tensei IV' Review

    By Jen Bosier, Contributor

    If there is one thing I love more than a solid RPG, it’s a monster-collecting game, which maybe why I cling to the Shin Megami Tensei series with such adoration. It’s not just they they manage to combine two genres that I enjoy, it’s that they do it seamlessly — rarely in the series does it feel as though one aspect of the game trumped the other. With Atlus’ next numbered entry into the “core” series, Shin Megami Tensei IV, they have once again proven that when it comes to JRPGs and collectible games, you can’t beat SMT. …read more

    Source: FULL ARTICLE at Forbes Latest

    Monster Manor Review

    Note: Apologies for the Japanese screenshot!

    Monster Manor feels like a more fleshed-out version of Find Mii. Where Find Mii lacks exploration and interesting combat, two hallmarks of the RPG shell it wore, Monster Manor delivers both in spades and feels like a much fuller game for it.

    Note: Apologies for the Japanese screenshot!

    Trapped in a haunted mansion with no choice other than to try to reach the top floor, you are smartly given a great deal of choice in how to get there. Miis you have StreetPassed provide new segments of the map for each floor, and it is up to you to flip and rotate them like Tetris pieces in order to fit them into the map’s grid. Linking like-colored pieces will create rooms that house items, like better weapons or health boosts. Linking two different colored segments, on the other hand, creates a hallway, which might be inhabited by a ghost. I always enjoyed plotting out where I would place each precious map piece as I looked for the staircase to the next floor in the most efficient way possible.

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    Source: FULL ARTICLE at IGN Video Games

    Thanos Takes Marvel's Avengers Alliance to Infinity

    Infinity #1 Cover

    Though Marvel’s free-to-play RPG, Avengers Alliance, has tied some of its missions to comic books in the past, it has never attempted to integrate its turn-based RPG world into a current, ongoing storyline. Today the publisher has confirmed to IGN that it plans to pull its popular Facebook/mobile game into the upcoming Infinity comic book storyline, a galactic adventure that brings the all-powerful Thanos back to the forefront of Marvel Comics ahead of his cinematic role in upcoming films.

    Infinity #1 Cover

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    Source: FULL ARTICLE at IGN Video Games

    Dead Island: Riptide Review

    It’s tempting to simply paste the original Dead Island review here and call it a day. A sequel to 2011’s first-person zombie-dismembering co-op role-playing game, Dead Island Riptide adds a new character, some additional zombies, and boats, but otherwise largely reanimates the same hours of gory decapitations and corpse looting. The action is here in spades, but Riptide doesn’t lift a finger to address the original Dead Island‘s failures.

    That’s not a terrible thing, because for my money Dead Island – and by extension Riptide – nails what a zombie RPG should be. Loot the island, upgrade machetes from flimsy metal to powerful electrified killing machines, and level up your character with a seemingly endless supply of experience points. The “DING” of hitting that next level is a hypnotic device – a Pavlovian trigger – that had me popping open my skill tree and hemming and hawing over whether I wanted more bleeding damage or more inventory slots.

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    From: http://www.ign.com/articles/2013/04/22/dead-island-riptide-review

    Denpa Men 2 Brings a Huge Honkin' RPG to eShop

    If you’re a console RPG old-timer like me, you remember how absolutely enormous Dragon Quest II (née Dragon Warrior II) seemed compared to its compact predecessor. Dragon Quest put players in control of a single warrior fighting one-on-one battles in order to save a single kingdom, but the sequel gave you a party of three who slugged it out with teams of monsters across several entire continents (one of which contained the entirety of the first game’s world).

    The Denpa Men 2: Beyond the Waves (which follows closely on the heels of last year’s Denpa Men: They Came By Wave) seems to aspire to deliver a similar impact. Where the first game revolved around nothing more than conquering a series of small dungeons with a team of randomly generated “denpa men,” the latest entry — tentatively slated for a May 2 release on the U.S. eShop — expands the world significantly. Dungeons now litter a classic RPG overworld landscape, and players take their teams back to a small town which can be customized by cultivating flowers, Animal Crossing style. The denpa men themselves now possess greatly expanded options for combat and customization. And there’s even more of a story, goofy as it may be (the hero’s wife and children have been abducted by a monkey).

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    From: http://www.ign.com/articles/2013/04/19/denpa-men-2-brings-a-huge-honkin-rpg-to-eshop

    A Look at DC Comics' Videogame Fight Club, 'Infinite Crisis'

    By Carol Pinchefsky, Contributor

    I’ve come a long way from the girl gamer who only likes adventure and RPG games to a girl gamer who finds herself sitting in front of a multiplayer online battle arena game, genuinely enjoying pounding the snot out of Green Lantern. (Take that, Guy Gardner, you macho jerk.) In the upcoming multiplayer online battle arena (MOBA) from Turbine Inc., Infinite Crisis, there’s an awful lot of pounding, blasting, and shooting to be had—and you can use characters from DC Universe to do it.

    From: http://www.forbes.com/sites/carolpinchefsky/2013/04/11/dc-comics-fight-club-infinite-crisis-moba/

    Atelier Totori Plus Review

    I’ve always appreciated what the Atelier roleplaying series strives to do, even if I haven’t always been thrilled with the ways in which it’s done it. Though the dialogue and voice work have never been terribly effective, many of these games’ characters still beg to be remembered, and few more than one Totooria Helmold, the star of Atelier Totori Plus. Earnest and open-hearted to a fault, her deeply personal motivation is the glue that, along with an intensive crafting element, holds this laid-back RPG together. And thanks to the Vita’s beautiful screen, the world around her looks better here than ever before.

    Atelier Totori Plus is a Vita port of Atelier Totori that doesn’t disappoint in the least. It brings all the content of the original to gamers on the go, along with a few bonuses to sweeten the pot. Among other things: all the DLC characters from the PS3 incarnation, and more excitingly, a new post-game dungeon that Atelier Rorona fans will no doubt recognize. None of theses extras are game-changers mind you, but they do add an appreciated splash of extra variety whether you’re a new or returning player.

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    Source: FULL ARTICLE at IGN Video Games

    Sony Announces New Vita Game Release Dates, Sales

    Sony has revealed that four upcoming PS3 and Vita cross-play games will be discounted for PlayStation Plus users as part of its Spring Fever celebration. Furthermore, two of the four games have been given release dates for the very first time.

    For starters, Guacamelee!, which launches today for PS3 and Vita, will cost $11.99 for PlayStation Plus subscribers, 20 percent off its standard $14.99 price. We loved Guacamelee! here at IGN: we gave it a 9.0.

    Next up is Dragon Fantasy Book I, the old-school inspired RPG coming to PS3 and Vita. It will launch on April 16th and will cost $9.99. PS+ users can get it for $7.99. Thomas Was Alone will come to PS3 and Vita the following week, on April 23rd, under an identical cost structure.

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    Source: FULL ARTICLE at IGN Video Games

    PS3 RPG Tales of Xillia Gets Release Date

    Last month, we brought you word of what GameStop’s computers said about Tales of Xillia’s release date, and today, Namco Bandai has confirmed an official release date that was about a month off from GameStop’s prediction

    Gematsu reports that Tales of Xillia will launch on August 6th Stateside, exclusively for PlayStation 3. It’s unclear what the publisher’s plan is for its internally-developed RPG in Europe.

    Sadly, Gematsu also points to a Kotaku article that seems to verify the worst concerning the possibility of the Tales games on Vita coming to the west. Tales of Innocence R and Tales of Hearts R are both Vita-centric remakes of Nintendo DS Tales games, and fans have been wondering if they’ll ever be localized.

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    Source: FULL ARTICLE at IGN Video Games

    Project X Zone Release Date Announced

    Namco Bandai has announced that Project X Zone is headed to 3DS on June 25th in North America. The news comes via its official site and has since been confirmed to IGN by Namco representatives, though a specific European date hasn’t been revealed just yet.

    Project X Zone was released in Japan last October and features Namco Bandai, SEGA and Capcom characters teaming up for a strategy RPG. According to Namco’s site, the game revolves around a stolen ancient treasure known as the Portalstone, which has been stolen and caused a time-space rift that allows for the crossovers. “The ambitions of various people, organizations and creatures have become intertwined, turning this incident into a great source of turmoil,” Namco describes. “The past, future, and even distant worlds from other dimensions have been drawn into what will be become a long journey for our heroes.”

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    Source: FULL ARTICLE at IGN Video Games

    Hyperdimension Neptunia Victory Review

    My first anime was the extremely goofy Tenchi Muyou. Not long after, I got hooked on Magic Knight Rayearth. Both are proof that silly and light-hearted fiction can still be well written, just as simple characters can still be endearing and memorable. And therein lies my problem with Hyperdimension Neptunia Victory: its light-hearted nature and entertaining RPG combat don’t excuse its poor writing, half-baked quest system, or its lackluster graphics. It’s true that the greater majority of video game writing is, by nearly any standard, pretty bad, but most games are smart enough to stick to what they’re good at.

    The thing is, I can actually see the fun in Victory. There are flashes of it in the story, and especially the combat, which strikes a nice balance between real-time and turn-based elements. During your turn you get to position your characters as you would in a real-time game while the enemy holds still, giving you all the time you need to make your decisions. Choosing between power, break, and rush attacks to hit as many foes at a time while keeping your group spread out enough to avoid area-of-effect damage proves to be an enjoyable balancing act of tactical decision-making.

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    Source: FULL ARTICLE at IGN Video Games

    Nimble Quest Is An Addictive Little Gem

    By Daniel Tack, Contributor

    Nimblebit’s latest free-to-play mobile offering is Nimble Quest, a “snakelike” RPG that has a plethora of maps to explore, characters to unlock, and achievements to pursue.  Snake has come a long way since being the quintessential TI-86 title, and although Nimblebit is straying far from their sim offerings such as Tiny Tower and Pocket Planes, the title has a lot going for it.  Let’s just get this out there – Nimble Quest is what All the Bravest could have been. Nimble Quest is monetized through upgrades and character unlocks, but almost all of these are available through play as well.  In fact, if you’re buying anything but an odd character or two you’re probably defeating the point of playing the game entirely.  At its worst, the title can feel a bit grindy as players work on leveling up their characters and traversing through the same maps over and over.  At its best, it’s an addictive RPG romp that keeps players looking to acquire that next big level up, the next cool character unlock, and the next map to beat. …read more
    Source: FULL ARTICLE at Forbes Latest