Tag Archives: Half Life

Whatever Happened to Video Game AI?

Gather round fellow gamers, young and old, and I’ll tell you a tale of a golden age long past, when the creatures that roam our virtual landscapes stepped blinking into the sunlight for the first time, picked up a thigh bone and smashed stuff with it. 1998 was the year, and Half-Life the game. It brought us Marines who were seemingly capable of outflanking the player, and flushing them out with smartly thrown grenades.  Even its roaches responded to light, movement and smell.

Half Life was followed soon after by Thief, whose dark streets were populated by guards with various states of awareness, able to respond to sounds made by the player and even sounds made by other AI. Then in 1999 came Unreal Tournament, featuring AI that could snipe your face off from half a mile away. Halo in 2001 had smart, surprising AI that was so good it was a reason to buy the nascent Xbox. At that point, a future of human-like AI – opponents that could adapt to the players movements and actions – didn’t seem that far away.

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Source: FULL ARTICLE at IGN Video Games

11 beloved PC game studios: Gone but not forgotten

Founded in 1979 as On-Line Systems by husband-and-wife team Ken and Roberta Williams, Sierra gained early fame for developing some of the first adventure games to feature graphics.

Other early notable series include King’s Quest, Leisure Suit Larry, and Space Quest.
Roberta Williams also did pioneering work with games featuring real-time video, such as Gabriel Knight and Phantasmagoria.

The height of Sierra’s success was marked by the publishing of the original Half-Life (developed by Valve Studios) in 1998 and Homeworld (developed by Relic) in 1999. Sierra was sold a number of times before Activision finally absorbed it in 2008.

Pictured: Box art for Leisure Suit Larry: Magna Cum Laude

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Source: FULL ARTICLE at PCWorld

Watch Gabe Newell, JJ Abrams Discuss Storytelling

One of the big highlights of this year’s DICE Summit in Las Vegas was the opening keynote from Valve co-founder Gabe Newell and Star Trek director J.J. Abrams. Titled Storytelling Across Platforms: Who Benefits Most, the Audience or the Player?, the talk contains comparisons between storytelling devices in film versus those in games, comparing the experiences of the audience for both.

The talk is also the source of Abrams and Newell’s announcement that they’re interested in partnering for a game as well as movies based on Half-Life and Portal.

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Source: FULL ARTICLE at IGN Video Games

How to build your own Steam Box today

Manufacturers have tried to put PCs in our living room for years, with mixed success. One of the most recent example is Alienware’s X51, which looks great in a home-theater rack, but delivers underwhelming performance when you use it to play high-end games with all their graphic settings cranked up.

But this January, the “PC as a gaming console” construct took a new twist. Valve Software, the developer of the Half-Life game series and Steam digital distribution network, confirmed long-running rumors that it’s working on a “Steam box”—a prebuilt PC that plugs into an HDTV, and runs the entire lengthy list of games available on Valve’s network. But there won’t just be one Steam Box on the market. Instead, the Steam Box will become its own hardware category, filled with prefab PCs from multiple manufacturers and endorsed by Valve.

At CES 2013 in January, we saw the first of many Steam Box PCs to come when modular PC manufacturer Xi3 debuted the Piston, a prototype PC designed with input (and financial investment) from Valve.

Built to fit inside a home entertainment center, the Piston looks cool; but with its expected AMD APU, it probably won’t be able to run demanding PC games on a big HDTV without serious performance problems.

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Source: FULL ARTICLE at PCWorld

Keepin' It Reel, Episode 197

Welcome back to Keepin’ It Reel! In this week’s podcast, Jim Vejvoda and Chris Carle are joined by Roth Cornet to bring you the latest in genre movie news.

After tackling last weekend’s box office — where Warm Bodies took down Stallone’s Bullet to the Head — we discuss the biggest movie news of the week, including Star Wars, Marvel’s Phase 3, Hitman 2, The Amazing Spider-Man 2, Guardians of the Galaxy, Fast & Furious 6, Half-Life, Need for Speed, and more.

Lastly, we predict which new release — Identity Thief or Side Effects — might top this weekend’s box office.

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Source: FULL ARTICLE at IGN Movies

How the Half-Life and Portal Movies Could Work

After news broke from DICE that overbooked movie director J.J. Abrams is now interested in working on films based on Valve games, our imaginations went spinning out of control. How dizzying would a Portal movie be and who would be the perfect star for it? And what about a film based on Half-Life? Would it take longer to film than Valve designing Half-Life 3?

We gathered a crack team of IGN editors and asked them to give us their best ideas for what these giant cinematic monstrosities could look like.

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Source: FULL ARTICLE at IGN Movies

JJ Abrams, Gabe Newell Partnering for Game, Movies

Gabe Newell and J.J. Abrams announced at the DICE summit today that are looking to partner on games and movies moving forward. The announcement came during a talk on storytelling across platforms in which the pair analyzed differences between storytelling and TV and film versus video games.

As the talk concluded, the duo revealed that they wanted this to become “more than talks” and that they seek to partner for a game. Newell added that the pair will also collaborate on potential Portal and Half-Life films moving forward.

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Source: FULL ARTICLE at IGN Movies

Desktop Linux – Steam as a new Chance

I enjoy running my Desktop under Linux. And while I am a long-term KDE supporter, my desktop diverges from the standard KDE setup quite drastically: There are no “Activities”, no noticeable Plasmoids and nothing on the desktop except one folder view. This flexibility is exactly Linux greatest strength, but the average users neither needs nor want this. Wikipedia claims 1.19% desktop market share – a stagnation at best. I do not want it to go down. So who will give Linux Desktop a new push?

Canonical has recently started diverging drastically from other distributions – no KDE, no Gnome, just Unity including intentional AdWare and privacy issues and a built-in Software Shop. This un-unifying does not help Linux.

Now Valve has entered the Scene -providing Steam, developing the Linux based Steam Box, and doing native ports of their game engines and games. While at beta, Valve is already doing things the Linux way: You have desktop files, it integrates into the package system, installs requirements like 32-bit libs and so forth. Valves investment is a good thing. They are tackling many issues that bring Linux forward, for example pushing hardware vendors like NVidia or providing a better fullscreen mode [1].
So I will be positive and count Valve’s work as a second chance for Linux Desktop and Multimedia. Users are more likely considering Linux if there are well-known games around.

[1] Fullscreen mode has sometimes quirks:

  • Unexpectedly leaving fullscreen. For example some Flashplayerapplications or “Trine 2″ may leave fullscreen when you press KMix volume buttons (even w/o OSD)
  • Problems with global keyboard shortcuts. Apps can sometimes take away keys from fullscreen applications
  • Popups showing up. The image above shows the KMix OSD in Half Life.


Source: FULL ARTICLE at Planet KDE

Inside the Jurassic Life Project

When the Half-Life 2 modding team behind Jurassic Life released their latest development video a few weeks ago, they unleashed a monster. It tore through gaming’s quiet little burgh like a raptor in an abattoir, clawing in countless views.

The video shows how this European team of volunteers have taken Jurassic Park, the movie, and recreated it in the Half-Life 2 engine. Along with lovingly recreated visual details, there’s shooting game lurking in the reeds, featuring rough-edged dino-keeper Robert ‘clever girl’ Muldoon.

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Source: FULL ARTICLE at IGN Video Games

Original Half-Life Alpha Preview Build Leaks, Watch Video Inside

Redditor jackaljayzer posted a thread a couple of weeks ago stating that he was in possession of an Alpha build of the original Half-Life. After much discussion about how to get the contents off the disc, the files were eventually uploaded and made available for download. The original disc is also now on Ebay, and has already reached a value of over $300.

To get the Alpha working you’ll have to put in a bit of work. You’ll either need to run a virtual operating system, or you’ll need a machine with an OS from circa 1997, when this build was made.

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Source: FULL ARTICLE at IGN Video Games

Welcome to Jurassic Park: The Fan Game

This year is a very special year: Jurassic Park celebrates its 20th anniversary. And wouldn’t it be great for a brand new game to be released based on Spielberg’s classic blockbuster. Well, no major publisher is working on that adaptation (as far as we know), but some dedicated fans of the film are working on a JP mod for Half-Life 2: welcome to Jurassic Life!

They’ve been coding for some time now – over six years, in fact – but it’s a labour of love produced by a small team. Updates on the project’s status have been infrequent, but the latest is definitely the most exciting yet. If you’re a fan of the film, just watch the trailer for Jurassic Life below:

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Source: FULL ARTICLE at IGN Movies