Tag Archives: Mario Kart

New Zelda and More: Nintendo News Roundup

The two big stories from today’s Nintendo Direct were definitely the announcements of a new 2D/3D hybrid Zelda game set in the same world as A Link to the Past and a new Yoshi’s Island, but there was lots more to absorb. Here’s everything that happened all in one place – complete with all the new footage.

The broadcast kicked off with some new details on Mario Golf: World Tour’s online features – which sound very much like Mario Kart 7’s, right down the to community integration.

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From: http://www.ign.com/articles/2013/04/17/everything-from-todays-nintendo-direct

Mario Golf: World Tour's Multiplayer Detailed

Nintendo President Satoru Iwata took the opportunity to detail Mario Golf: World Tour’s multiplayer during today’s Nintendo Direct.

As the game’s subtitle suggests, online worldwide multiplayer is a big part of the next Mario Golf. Like Mario Kart 7, it will use the Community system to let you play with friends or join themed matches. Competitive multiplayer will not only feature real time play, but will also let you upload your scores, testing your skills in large-scale tournament competitions. New footage of the

You’ll also be able to modify the rules for different tournaments, banning special shots, creating tournaments involving short courses at certain times, or creating a tournament in which you can only play as one character. All the variations that Mario Kart 7 offered, basically.

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From: http://www.ign.com/articles/2013/04/17/mario-golf-world-tours-multiplayer-detailed

One Last Look at Nintendo Land & New Super Mario U

It’s hard to believe, but the Wii U has been on store shelves for nearly three months now. As Nintendo’s first HD home console comes into its own and seeks to find its place in the modern gaming market, the system’s future is still largely unknown – but we do, at least, have an idea of what’s to come. A recent Nintendo Direct revealed that a new 3D Mario platformer from the Galaxy team, a brand new Mario Kart, the first HD Zelda, Fire Emblem X Shin Megami Tensei, an HD remake of The Legend of Zelda: The Wind Waker and more are all on the horizon for Nintendo’s latest console.

As we wait for more news on these titles to surface (look for Mario and Mario Kart to be playable at this year’s E3), we thought we’d take a look back at the two games that still stand as proof of Wii U’s unique gameplay concept – the Big N’s own launch titles, New Super Mario Bros. U and Nintendo Land. We talked to a few of the developers behind these games, and picked their brains about what developing for the new system was like, and how these titles came to be.

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Source: FULL ARTICLE at IGN Video Games

How to Keep Mario Kart from Going Stale

It’s been three weeks now since Nintendo President Satoru Iwata confirmed the development of a new Mario Kart sequel for Wii U, an announcement that shocked absolutely no one. The Kart series has solidified itself as one of Nintendo’s no-brainer franchises – it’s just a foregone conclusion that a new sequel will show up on every new piece of hardware the company puts out.

For some, that regularity has become a comfortable consistency. For others, the series has grow too stale after too many sequels. So how can the upcoming Wii U edition keep the racing feeling fresh? We have a few ideas.

The easiest thing to wish for with any new Kart game is simply more of everything – more characters, more karts, more courses. We want to have new faces from the Mushroom Kingdom to put behind the wheel of vehicles we’ve never seen before, driving through racetracks that are all new. All of that will happen anyway, though – so what could make it feel fresh is a new approach.

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Source: FULL ARTICLE at IGN Video Games

Nintendo Direct Coming Tomorrow

Less than a month after its massive Wii U Nintendo Direct, which announced new Mario, Mario Kart and Zelda games, Nintendo is returning with another Nintendo Direct broadcast, scheduled to air tomorrow, February 14, at 6am PT/9am PT/2pm GMT.

Curiously, the topics vary by region. Nintendo appears to have no plans for a Japanese broadcast, though the lack of an announcement could simply be due to the fact that it’s past midnight in Kyoto. (It is not unprecedented for Nintendo to announce and stream a Direct within a span of hours. Perhaps they will announce in the morning?) Nintendo of America says it will be discussing upcoming 3DS and Wii U games. Nintendo of Europe, however, will only be discussing 3DS games.

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Source: FULL ARTICLE at IGN Video Games

Quick Play: <i>Table Top Racing</i>

By Seyth Miersma

Tabletop Racing splash screen

Filed under:

Studio Playrise Digital has recently launched a clever new micro-scaled racing game for Apple’s App Store, called Table Top Racing ($2.99). As the name indicates, the basic theme for the iPhone and iPad app is that of a kid staging imaginative “races” with toy cars – all along the surfaces of handy, obstacle-dotted table tops. After spending a few days with Table Top Racing, here’s what we thought.

Play Notes

  • The overall look and feel of the game is chunky, charming and easy to understand. Menus are simple and streamlined, and designed so that you’re pretty much always just one step away from your garage, where all of the important car selecting and tuning happens. The graphics are bright, clear and clean, though hardly cutting edge in the ever-more sophisticated world of tablet/smart phone gaming.
  • Racing action is very simple to catch on to. Races happen in a few different formats, but basically this is a Mario Kart-lite experience. Drive wacky cars, fire weapons or set traps along the track, try to survive the race and finish in first place.
  • Steering is accomplished by way of right/left buttons on the extreme sides of the screen. We played Table Top Racing exclusively on the iPad for this test, and found the steering buttons to be a bit on the small side. It’s too easy to “miss” the button zone and then miss your turn as a result. Don’t expect your Micro Machine-style racer to handle with realistic physics, either. This wasn’t our expectation, and the driving is perfectly satisfying for a game of this type with such stylized handling.
  • Difficulty feels spot-on in this app. It’s easy enough to get started and win a few races off the bat, and earning enough money to keep your racer competitive isn’t too challenging in the early going. By the later Championships, the going is reasonably tougher. Of course, TTR allows for you to make purchases of in-game coins using real money, too, so you can buy your way into the top-spec cars whenever you get too frustrated.
  • With all of that said, we would def finitely consider this to be an “all-ages” app. Kids should have no problem with the straightforward controls; adults will find even the enough variation in difficulty to make this enjoyable.
  • At $2.99, this feels like a good buy from the App Store. If our weekend’s worth of testing is any indication, you’ll spend 10 hours or more just working through the Championships, and a few more than that completing every race and buying every vehicle. This is a really good choice if you’ve got a few long flights, train rides, etc. staring you down, with nothing to while away the time.

In addition to our full-length reviews of big-name console racing games, we thought it would be useful to publish brief Quick Play reviews of interesting new racing titles. If you’ve got a tip about a new racing, driving or otherwise automotive-themed …read more
Source: FULL ARTICLE at Autoblog

Nintendo, Namco Team for Mario Kart Arcade Game

Arcades may have long faded from their prominence in much of the world, but that isn’t stopping Nintendo and Namco Bandai. The two publishers are once again teaming up to develop a new Mario Kart game, titled Mario Kart: Arcade GP DX, for Japanese arcades. Due later this year, the game will make its debut in just two weeks time at the Japan Amusement Expo.

GP DX looks to be standard Mario Kart fare, and appears to include some of the franchise’s newer concepts, including the glider mechanics first introduced in Mario Kart 7 for the 3DS. The game also appears to include some sort of camera system to display racer’s faces in various ways. According to translations provided by members of NeoGAF, other modes listed by Namco Bandai include a single-player Grand Prix mode, two-player Co-op, “Clone Battle” mode and a competitive mode, which will support up to four players.

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Source: FULL ARTICLE at IGN Video Games

Smash Bros, Mario, Mario Kart Will Debut at E3 2013

Nintendo has confirmed that the next Super Smash Bros. game, a new 3D Mario game and a Mario Kart for Wii U will all make their debut at E3 2013.

During a Nintendo Direct conference this morning, Nintendo president Satoru Iwata said he’s aware that Nintendo fans have been waiting for more news on the next Smash Bros. game and confirmed that the “first screens” will be shown at E3. Iwata said development is “on track” for both Wii U and 3DS and asked fans to “wait just a little bit longer” for their first look at the ambitious sequel.

Iwata also announced a new 3D Mario game for Wii U in development from EAD Tokyo, the team that previously developed Super Mario Galaxy, Super Mario Galaxy 2 and Super Mario 3D Land. Iwata said the game is an “action game” and will be playable at E3. On top of that, Iwata revealed that a new Mario Kart game is in development for Wii U as well, and will also be playable at the show.

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Source: FULL ARTICLE at IGN Video Games

The Amazing Future of the Nintendo 3DS

For the past two years, 3DS owners have been on a bit of a roller coaster ride. The system’s launch and opening months were certainly anemic, but ever since the arrival of Super Mario 3D Land and Mario Kart 7, the portable’s fortunes continued to climb. That strong momentum continued into 2012 with several great releases, including Kid Icarus Uprising, Resident Evil Revelations, Paper Mario: Sticker Star and New Super Mario Bros. 2. Yet the fact that the year’s best releases (Pokemon Conquest and Pokemon Black & White 2) were still from the DS era was very much noteworthy.

As the powerful DS (finally) starts to fade from view, 2013 is in some ways is the first full test of Nintendo’s portable. The system can no longer rely on its predecessor. It must deliver new content, and do that consistently. Here’s what’s incredible: it will very likely do that. Looking over what’s imminent, what might make this year, and considering what could eventually make its way to the 3DS this year, there is a ton of quality content headed Nintendo’s way. Quite possibly more than the last two years combined.

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Source: FULL ARTICLE at IGN Video Games

Sonic &amp; All-Stars Racing Transformed Vita Review

Editor’s note: Much of this review pertains to all versions of Sonic & All Stars Racing Transformed. Specific impressions on the Vita version can be found towards the end.

After the disappointing LittleBigPlanet Karting and the rather lightweight F1 Race Stars, it’s hardly been a banner year for kart racers. Yet the ever-reliable Sumo Digital may just have changed all that. Sonic and Sega All-Stars Racing Transformed might have an unwieldy title, but it’s a beautiful, inventive racer that dares to be a little different. For once, the Mario Kart comparisons aren’t warranted.

Of course, you could be forgiven at first for thinking the developer had been looking over Nintendo’s shoulder and copying its homework. After watching that initial E3 trailer of Mario Kart 7, showcasing its gliding and underwater sections, the folks at Sumo groaned: their idea had been well and truly gazumped. Yet it turned out the difference these tweaks made to Nintendo’s beloved series were relatively subtle; the changes here are, appropriately enough, much more transformative.

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Source: IGN Video Games