According to urban legend, a landfill somewhere in the small city of Alamogordo, New Mexico, bulges with millions of copies of the worst game ever made—a game that many observers blamed for the North American video-game sales crash of 1983. Atari’s bubble burst because of a little alien.
In December 1982, Atari released E.T. the Extra-Terrestrial for the Atari 2600, and critics quickly labeled it the worst game of all time. In light of many more-recent debacles—I’m looking at you Aliens: Colonial Marines and SimCity—granting “worst game ever” status to E.T. in perpetuity seems somewhat unfair. Nonetheless, this primordial Atari 2600 title continues to top “worst of” charts, including our own, time and time again.
So why should you give it another chance? Because code hackers managed to fix some of the games most glaring problems, and now it’s actually fun to play.
What went wrong?
When Atari finally got the rights to the E.T. name in late July 1982, it wanted to make the game a holiday-season sales hit. Steven Spielberg chose Howard Scott Warshaw (designer of both Yars’ Revenge and Raiders of the Lost Ark, two of the best Atari games ever) to design the game, and Atari established a schedule that gave him just five weeks to do the job.
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