Tag Archives: Aliens Colonial Marines

How hacking fixed the worst video game of all time

According to urban legend, a landfill somewhere in the small city of Alamogordo, New Mexico, bulges with millions of copies of the worst game ever made—a game that many observers blamed for the North American video-game sales crash of 1983. Atari’s bubble burst because of a little alien.

In December 1982, Atari released E.T. the Extra-Terrestrial for the Atari 2600, and critics quickly labeled it the worst game of all time. In light of many more-recent debacles—I’m looking at you Aliens: Colonial Marines and SimCitygranting “worst game ever” status to E.T. in perpetuity seems somewhat unfair. Nonetheless, this primordial Atari 2600 title continues to top “worst of” charts, including our own, time and time again.

So why should you give it another chance? Because code hackers managed to fix some of the games most glaring problems, and now it’s actually fun to play.

What went wrong?

When Atari finally got the rights to the E.T. name in late July 1982, it wanted to make the game a holiday-season sales hit. Steven Spielberg chose Howard Scott Warshaw (designer of both Yars’ Revenge and Raiders of the Lost Ark, two of the best Atari games ever) to design the game, and Atari established a schedule that gave him just five weeks to do the job.

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From: http://www.pcworld.com/article/2032869/how-hacking-fixed-the-worst-video-game-of-all-time.html#tk.rss_all

Aliens: Colonial Marines Wii U Version Canceled

Aliens: Colonial Marines is no longer headed to Wii U. A SEGA representative provided the following statement to IGN:

“SEGA can confirm that the Wii U sku of Aliens: Colonial Marines is no longer in development.”

Colonial Marines was first announced for Wii U at E3 2011. Last month, Gearbox head Randy Pitchford said “we’ll see” in regard to the Wii U version, noting that “SEGA’s got to figure that out.”

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Source: FULL ARTICLE at IGN Video Games

The Underrated Files: Video Game Soundtracks You (Probably) Missed

By Jen Bosier, Contributor

At the PAX East Composer’s Panel, an interesting question was posed to composer Kevin Riepl: aside from Aliens: Colonial Marines, had he ever poured so much time and work into a soundtrack only to have the game suck or go largely unnoticed? When a game does as poorly as Aliens: Colonial Maries did, critically, it’s very rare that people then attempt to hunt down the soundtrack. Likewise, when a game releases to a mediocre or lukewarm fanfare, the soundtrack rarely sees publication. …read more

Source: FULL ARTICLE at Forbes Latest

Sega Admits 'Aliens: Colonial Marines' Trailer Was Misleading

By Carol Pinchefsky, Contributor

Did you feel cheated that the long-promised Aliens: Colonial Marines under-delivered on graphics? Do you think the game looked more like a project from 2003, particularly after the trailers were up-to-the-minute 2013? If so, you’re not alone. But recently at least one outraged UK fan took matters up the food chain, all the way to the UK Advertising Standards Authority. …read more
Source: FULL ARTICLE at Forbes Latest

SEGA Adds Disclaimer to Aliens Trailers

SEGA Europe has agreed to add disclaimers to trailers for Aliens: Colonial Marines acknowledging that they do not reflect the final game, as a result of a complaint to the Advertising Standards Authority by Reddit user subpardave.

The Redditor originally contacted the ASA to complain that trailers for the game that claimed to be in-game footage bore almost no resemblence to the final game, and were misrepresentative. “I submitted my complaint based on the absurd differences between the ‘in game’ and ‘playthorugh’ footage that was widely used to advertise A:CM. Of course, the game looked and played NOTHING like what was shown to consumers,” he wrote.

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Source: FULL ARTICLE at IGN Video Games

Gearbox on Aliens Colonial Marines Wii U: ‘We’ll See’

Gearbox head Randy Pitchford says the future of Aliens: Colonial Marines on Wii U is uncertain. Speaking at PAX East, the CEO explained that whether or not Nintendo’s platform will see the game is out of his hands at this point.

“We’ll see,” Pitchford told GameSpot. “That’s not our call. I think

did amazing work. I think it’s really cool, but SEGA‘s got to figure that out. We’re doing the best we can.”

Back in February, Pitchford told IGN that Demiurge was “with us at the very beginning, helping us to explore networking and multiplayer” in addition to working on the Wii U port.

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Source: FULL ARTICLE at IGN Video Games

30 Days Later: Aliens: Colonial Marines

Randy Pitchford once said that there are only two reasons why Gearbox would take on a project: When a game just wouldn’t exist without the studio’s input, or when they could offer “something new for an existing brand, a unique perspective or a new start.” One has to wonder which category Aliens: Colonial Marines falls under.

Nestled between the events at the end of Aliens and the beginning of Alien 3, Aliens: Colonial Marines explores the continuation of the conflict between the Weyland-Yutani corporation’s profits-above-all-else quest to weaponize the xenomorphs and the Colonial Marines who are hope simply to survive the struggle. On paper, it seems like a slam-dunk. You control Corporal Winter, one of the Colonial Marines, as his small squad of fellow Marines embarks on a search-and-rescue mission on the U.S.S. Sulaco. After the ship is destroyed by the Weyland-Yutani corporation, the Marines evacuate to the planet LV-426. The game continues on the surface of the planet, with the Marines battling both xenomorphs and Weyland-Yutani mercenaries through the ruins of the Hadley’s Hope, the colony that served as the primary setting for Aliens.

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Source: FULL ARTICLE at IGN Video Games

Layoffs Hit Aliens: Colonial Marines Studio

Layoffs have hit TimeGate Studios, one of the developers behind Aliens: Colonial Marines. The news was confirmed by Polygon earlier today, who received the following statement from TimeGate president Adel Chaveleh:

“Today, we had to make the difficult decision to let go of some great game developers. This is never easy, and we’re doing all we can to assist those developers affected. TimeGate is preparing, as is the entire industry, for the transition to next-generation consoles and new business models. As part of this reinvention, all projects and strategic initiatives continue to move forward at the studio.”

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Source: FULL ARTICLE at IGN Video Games

Aliens RPG Footage Leaked

Obsidan, the studio that brought you Fallout: New Vegas and Star Wars: Knights of the Old Republic 2, were working on an RPG set in the Aliens universe. Though it was ultimately cancelled in 2009, footage has apparently been leaked of a pre-alpha version of the game. Reddit user Wild_Marker first drew our attention to it, and Unseen64 is the outlet who posted the footage.

The footage shows off some early animations for the characters, as well as gameplay involving a four-person squad. The AI and graphics are obviously not finished, but it’s still fun to imagine what could have been if Obsidian been allowed to finish it. It certainly couldn’t have been worse than the poorly reviewed Aliens: Colonial Marines, right?

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Source: FULL ARTICLE at IGN Video Games

Podcast Unlocked Episode 086: Destin on Destiny

After a brief hiatus, we return to talk the abysmal failures of Aliens: Colonial Marines, the massive potential (but lack of convincing evidence) for Bungie’s Destiny, Halo 4’s new maps, and this week’s new releases, including Metal Gear Rising: Revengeance and Crysis 3.

Whew.

Join the Podcast Unlocked Facebook group

Download Podcast Unlocked Ep. 086: Destin on Destiny (MP3)

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Source: FULL ARTICLE at IGN Video Games

Last A Little Longer: 'The Last of Us' Eases Back A Month

By Daniel Nye Griffiths, Contributor

The Last of Us Creative Director Neil Druckmann has announced in a PlayStation blog that the hotly anticipated not-quite-zombies adventure is being pushed back just over a month to a June 14th date. Said Druckmann: As we entered the final phase of development for The Last of Us, we came to realise just how massive Joel and Ellie’s journey is. But instead of cutting corners or compromising our vision, we came to the tough decision that the game deserved a few extra weeks to ensure every detail of The Last of Us was up to Naughty Dog’s internal high standards. As statements of delay go, this one is setting out a bullish case for the decision – the game will be delayed, it will be better, no need to thank us. However, it’s hard to begrudge Naughty Dog another five weeks on what looks like one of the most interesting AAA games of 2013, and a possible contender for the last great PS3 exclusive. As Satoru Iwata noted, a late game ceases to be late after a few years, whereas a bad game remains bad forever. (Gearbox, who have delivered a rapid patch for some of the problems recorded around Aliens: Colonial Marines since its release, may be hoping to upset this orthodoxy.) This is interesting to me in part because I spoke to Druckmann perhaps an hour before this announcement – reminding us once again of the unyielding timetables of this kind of revelation, and the implicit tensions between news management and disclosure. After a certain amount of delay – somewhere between BioShock Infinite and Duke Nukem Forever – a delayed game starts being described as “troubled”. But if Naughty Dog can stick to a June Release, they should be fine. Whether the game lives up to expectations is a far more important question. I hope to get hands-on shortly, and will report back. Infect me with a zombifying fungus on Twitter. Actually, please don’t. …read more
Source: FULL ARTICLE at Forbes Latest

Surveying the Aftermath of the Brutal Aliens: Colonial Marines Reviews

By Paul Tassi, Contributor

It’s been a while since a game with a long development cycle and big promises ended up premiering with a thud this loud. The last time I can remember a long-coming, big name game getting thrashed this badly upon release was probably Duke Nukem Forever. That’s now happened once more with Aliens: Colonial Marines, and interestingly both projects were handled in some form or another by Gearbox. …read more
Source: FULL ARTICLE at Forbes Latest

How Much of Colonial Marines Did Gearbox Make?

Someone claiming to have worked for Gearbox warned over a year ago that development on Aliens: Colonial Marines was a “trainwreck”, as the majority of the game was reportedly outsourced.

Following a slew of less-than-flattering reviews for the game, internet sleuth Superannuation has uncovered some forum posts made around this time last year in which a person purporting to be an ex-Gearbox software dev warns fans not to get their hopes up for the game.

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Source: FULL ARTICLE at IGN Video Games