Tag Archives: Lara Croft

A Feminist Reviews Tomb Raider's Lara Croft

By Carol Pinchefsky, Contributor

There’s no getting around it: Lara Croft, the star of the Tomb Raider series, is a genuine action hero with ginormous breasts, which has made her both a symbol of female self-empowerment and an object of sexual desire. But in Tomb Raider (2013), Lara has been rebooted into a younger version of herself. Is New Lara as determined, resourceful, and capable as Mature Lara? Is she an adventurer who can solve puzzles as well as climb, run, and shoot? Or will her breasts get in the way? …read more
Source: FULL ARTICLE at Forbes Latest

Square Enix Reveals 'Tomb Raider' Minimates Figures

By Jen Bosier, Contributor

Can’t get enough of Square Enix‘s and Crystal Dynamics‘ new ‘Tomb Raider‘ reboot? In the need for a Lara action figure? But were you thinking to yourself “Self, I’d like a Lara Croft action figure, but not a realistic one, no! I want something quirky and chunky?” Well, today’s your lucky day! The official “Tomb Raider” Tumblr page revealed that Diamond Select Toys will be bringing a line of ‘Tomb Raider” Minimates to stores this summer.  …read more
Source: FULL ARTICLE at Forbes Latest

How Crystal Dynamics' 'Tomb Raider' Empowered Lara Croft

By Jen Bosier, Contributor

Chances are, when you think of negative, objectifying portrayals of women in video games, Lara Croft is the first image which pops to your mind. Oh, sure, there are plenty of other female characters who fit the bill, but Lara was, for many years, the poster girl for poor female imagery in the industry. So when Crystal Dynamics announced they were not only rebooting Lara Croft but also reinventing her from the ground up, fans had mixed reactions. …read more
Source: FULL ARTICLE at Forbes Latest

Tomb Raider (2013): Review

By Carol Pinchefsky, Contributor

“I hate tombs,” Lara Croft says as she’s standing in the middle of, whaddya know, a tomb. Although we’ve seen many a crypt in her future, Lara in Tomb Raider (2013) is a younger, more squeamish version of herself in this thoroughly enjoyable origin story. Our tomb raider is almost a tomb afraider. …read more
Source: FULL ARTICLE at Forbes Latest

Tomb Raider Review Part 1: Little Girl Lost

By Paul Tassi, Contributor

We all remember our first fictional loves. As a boy, mine were Topanga and Kelli Kapowski and the Pink Ranger, and I suspect I’m not alone. In the world of video games however, it was harder to find fake love. Really, there was only one loosely assembled collection of polygons worth crushing on, Lara Croft. …read more
Source: FULL ARTICLE at Forbes Latest

Tomb Raider Review: A Conquering Croft

By Dave Thier, Contributor

This is Tomb Raider, but Lara Croft is not Lara Croft. She’s shivering and cold, alone on an island swarming with amorphous evil. She has a weak bow, a scavenged radio and nothing more. Shadows are everywhere. You can only feel so bad for her, though, because this is a video game and you know how to line up a headshot. The Lara Croft we all remember is just around the corner. …read more
Source: FULL ARTICLE at Forbes Latest

Tomb Raider Movie Reboot Update

Crystal Dynamics is reportedly working alongside movie producers GK Films in developing Lara Croft‘s return to the big screen.

Who Should Be the New Lara Croft?

According to Variety, the proposed Tomb Raider movie reboot is in sync with the latest game. “They are working from this new take that we’ve given them,” Darrell Gallagher, head of studio at Crystal Dynamics, said of GK Films, who acquired the screen rights to the game in 2011. “It’s a good partnership. We’re seeing the challenges through the same lens.”

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Source: FULL ARTICLE at IGN Movies

Tomb Raider Review

We’ve seen Lara Croft in many forms over the years, from busty action-heroine to Atlantean explorer to wise-cracking aristocrat. But we’ve never seen her like this before. Crystal Dynamics‘ new Tomb Raider sees a young Lara on her first expedition, shipwrecked and stranded on an island bristling with danger, pushed to the limits of her ingenuity and will to survive. Over the course of the game we see this intelligent, resourceful young woman become something closer to the Lara Croft we know, fearless in the face of danger. It is a greatly successful origin story, a series reboot that feels both authentic and hugely exciting.

Tomb Raider is a little self-indulgent at the beginning – the first hour is a sequence of carefully scripted set-pieces and, yes, a cavalcade of button-mashing QTEs. But it’s all for the sake of character development, and Tomb Raider is so good at this that you’ll forgive the strict direction – especially after the game opens out past the 60-minute mark and lets you loose on the island. Camilla Luddington‘s performance as Croft is impressively convincing, and throughout this adventure you’ll really feel for Lara – she is just not having a good time out there. It is a compelling reading of the character; we see Lara’s vulnerability, but she is never disempowered, and never less than totally capable in extreme danger.

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Source: FULL ARTICLE at IGN Video Games

30 Days Before Tomb Raider

Alone, cold, hungry, and racked with fear, Lara Croft faces a difficult origin story. The upcoming Tomb Raider prequel will dive into the history of the legendary adventurer and how she came to hone her survival skills and taste for the unknown.  Brimming with action, intrigue, and a few notes of the supernatural, Tomb Raider looks to upstage its predecessors as the franchise’s finest.

With only a few weeks separating us from the launch of Tomb Raider, we decided to sit down and review some of the essentials and prepare you for Lara’s return. If you haven’t kept up to date with Tomb Raider over the last couple months, start right here.

And bring your bow and arrows.

A young Lara Croft is embarking on one of the first major archaeological expeditions of her life when suddenly the worst Gilligan’s Island episode of all-time happens to her. She’s shipwrecked, separated from her friends, and quite possibly concussed.

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Source: FULL ARTICLE at IGN Video Games

Dark Horse Brings Tomb Raider Back to Comics

With the latest Tomb Raider adventure on the horizon, Dark Horse Comics and Crystal Dynamics are bringing Lara Croft back to another medium she knows all too well: comic books.

Tomb Raider: The Beginning is a prequel to the upcoming video game that will explore Lara’s origins. Dark Horse says Tomb Raider: The Beginning “follows the story of how the crew came together for The Endurance’s fateful mission to discover the lost Japanese kingdom of Yamatai. Originally intended to feature as the latest instalment of Dr. James Whitman‘s successful archaeology show, Whitman’s World, the show-biz archaeologist gets more than he bargained for when he enlists the help of Captain Conrad Roth. As Roth’s unique and eccentric crew gradually come together and share their stories and secrets, the expedition faces unexpected threats before it’s even begun.”

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Source: FULL ARTICLE at IGN Video Games

Lara Croft Returns to Comics in 'Tomb Raider: The Beginning'

By Jen Bosier, Contributor There is little denying the media appeal of Lara Croft. For years, the sexy adventurer has appeared in various media spin-offs, including multiple comic runs. On Thursday, Square Enix and Dark Horse announced that not only will we see another comic series, but also a 48-page omnibus titled “Tome Raider: The Beginning.”
Source: FULL ARTICLE at Forbes Latest

Square Enix brings multiplayer to Tomb Raider

Square Enix took advantage of CES 2013 to introduce a brand new kind of gameplay to the Tomb Raider franchise. When the reboot launches March 5 for PC, Xbox 360 and PlayStation 3, up to eight players will be able to engage in multiplayer gameplay for the first time ever in a Tomb Raider game. While Crystal Dynamics developed the single-player experience starring the new, and younger, Lara Croft on her first adventure, Eidos Montreal created the multiplayer modes. Karl Stewart, global brand director for the Tomb Raider franchise at Crystal Dynamics, sat down to talk with us about what’s in store for gamers when they dive into a Tomb Raider multiplayer match.

Game On: Why has it taken so long for multiplayer to be added to the Tomb Raider universe?

Karl Stewart: It was probably about two years ago when we started developing this. One of the early projects that we did with Tomb Raider was look at how, using the island from the single-player game as a backdrop, we could find unique and innovative ways to be able to break off and try and do something new. As people may remember, Lara Croft and the Guardian of Light was a very exciting project for us because it was our first digital project. As a studio we’re constantly looking at ways to be able to be innovative, and so in the early stages of this Tomb Raider game multiplayer seemed like a really cool thing to do.

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Source: FULL ARTICLE at PCWorld