Tag Archives: Heavy Rain

Beyond: Two Souls is Ten Hours Long

Quantic Dream head David Cage has revealed that the upcoming narrative-focused Beyond: Two Souls will last for ten hours.

Speaking at an event for the game at the Tribeca Film Festival (via Gamespot), Cage revealed the figure after a 35 minute clip of the title’s “Homeless” level was shown.

The figure comes after mock scripts for the game were sent to media outlets last week, revealing the title’s narrative spans over 2,000 pages.

Cage also revealed he’s confident that most gamers will finish the title, as his last game Heavy Rain had a higher than average completion rate amongst gamers; typically about 20 percent of players see a game through to its end, though for Heavy Rain this number was about 75 percent.

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Source: FULL ARTICLE at IGN Video Games

Heavy Rain/Beyond Dev Working on Multiplayer Game?

Since its founding, developer Quantic Dream has been known for its single-player experiences. When it came into the PlayStation-exclusive fold with 2010’s Heavy Rain, its single-player-only pedigree continued unabated. And its upcoming PS3 game, Beyond: Two Souls, is also single-player-only.

But this may be changing, if a report on Kotaku is any indication. The site dug up a job listing for a “lead online programmer” that requires “very deep and high knowledge ofonline

gaming / network developments.” Kotaku notes that Quantic Dream is “also looking for a candidate that has previously worked on a shipped multiplayer AAA title with significant experience in multiplayer gaming.”

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Source: FULL ARTICLE at IGN Video Games

The Art of Making Gamers Cry

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The most conspicuous thing about Beyond: Two Souls is just how unlike a video game it looks. During the 45 minute presentation we saw recently in Paris, we were struck by the number of video game trappings developer Quantic Dream has discarded, even by the studio’s own defiant standards. There’s nothing on the HUD. On-screen prompts are rare. Characters look less like digital puppets and more like famous actors. It’s symbolic that Cage and his gameplay team headed up by Quantic veteran Caroline Marchal have all but done away with the quick-time-events so omnipresent in the studio’s last game, Heavy Rain. Too mechanical. Too distracting from the game’s heart; its story.

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Source: FULL ARTICLE at IGN Video Games

Heavy Rain Dev to Remain PlayStation Exclusive

These days, third-party exclusives are becoming rare. While Sony came out with a series of them early in PS3’s lifecycle — think Heavenly Sword, Lair, Haze and Resistance: Fall of Man — the company more often than not has to rely on the studios it owns outright to create PlayStation-only content. Twelve such studios exist, from Naughty Dog and Media Molecule to Polyphony Digital and Guerrilla Games, but Sony has also found an interesting source of even more exclusives from the independent French studio Quantic Dream.

Quantic Dream released its first PlayStation exclusive in 2010 in the form of Heavy Rain, and its upcoming PS3 swan song, Beyond: Two Souls, is due out this October (we recently played it, if you’re interested in learning more). The studio also recently confirmed that it’s working on its first PlayStation 4 game after rumors began to circulate that the game is called Singularity.

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Source: FULL ARTICLE at IGN Video Games

Heavy Rain, Beyond Dev Working on PS4 Game

PlayStation 3 gamers were quite smitten with Heavy Rain when it came out back in 2010, and French developer Quantic Dream hopes to recapture that with Beyond: Two Souls, its PS3 swan song due out in October of this year.

But the studio, not owned by Sony but making nothing but PlayStation exclusives these days, has revealed that it does indeed have another project in the works. In an interview with Eurogamer, Quantic Dream’s Guillaume de Fondaumiere declared that the studio will “try and reinvent” itself with its first PlayStation 4 game.

“Innovation is part of our DNA,” he told the website. “We’ve never duplicated ourselves. We never clone ourselves or other people’s projects; we always try to create unique experiences.”

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Source: FULL ARTICLE at IGN Video Games

Delving Further Into Beyond: Two Souls

Quantic Dream’s studio space literally has the word “EMOTION” emblazoned upon the wall in huge, embossed letters. They were put there by co-founder Guillaume de Fondaumière the day they moved into these Paris offices. It’s hardly the most subtle mission statement in the world, but then subtlety isn’t a world that immediately springs to mind when you think about Quantic Dreams’ games. They paint their narrative vision in broad, clear strokes; it’s usually apparent how these games want you to feel, and they’re very good at making you respond in the intended way. With something like Journey, its themes are all implied or inferred, and the emotional connection that you make with it depends on what you’re willing to read into it. Heavy Rain – and Beyond, the studio’s latest – wear their hearts on their sleeves.

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Source: FULL ARTICLE at IGN Video Games

PS4: Polygon Counts Have Nothing to Do With Emotion in Games

By Dave Thier, Contributor

At the Playstation 4 reveal, Sony played an old saw that we’ve been hearing ever since it decided to call the PS2 processor the “emotion” engine. This time, we were told, graphics would finally be good enough to convey real human emotion. Heavy Rain designer David Cage trotted out to tell us about it. We saw an old man rendered on the PS4. Old men, as we all know, are chock full of emotion. …read more
Source: FULL ARTICLE at Forbes Latest

Heavy Rain, Beyond Dev Working on New Game

French developer Quantic Dream released its first game, Omikron: The Nomad Soul, way back in 1999. But with the release of the 2010 PlayStation 3 exclusive Heavy Rain, the studio created a bona fide critical and commercial hit, and speculation about what the team would do in the future became a common point of discussion in the gaming industry.

We know that Quantic Dream is currently toiling away on another PlayStation 3 exclusive – Beyond: Two Souls – slated for release in 2013. And now, thanks to Games Industry International, we have official confirmation that David Cage and his team are working on another game.

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Source: FULL ARTICLE at IGN Video Games

Heavy Rain, Beyond: Two Souls Composer Passes Away

French Canadian composer Normand Corbeil — known in gaming for his soundtrack for the PlayStation 3 exclusive Heavy Rain — has passed away after battling with pancreatic cancer. He was 56 years old.

Word comes from NeoGAF (via Polygon), which spotted this thread on a cancer support forum. The thread was reportedly started by Corbeil’s son, Laurent Bastien Corbeil.

Corbeil, born in Montreal, Quebec on April 6, 1956, was a well-known Quebecois composer with an extensive resumé. In addition to his work on Heavy Rain, he was also working on the score for Quantic Dream’s next PS3 exclusive, Beyond: Two Souls. It’s unclear if Corbeil was also connected to Quantic Dream’s still-unconfirmed next generation PlayStation game, presumably named Singularity.

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Source: FULL ARTICLE at IGN Video Games