Tag Archives: Greg Zeschuk

Review: Baldur's Gate Enhanced Edition serves up the classic RPG better, and worse, than you remember

Bioware made it big riding on the back of Baldur’s Gate, and its success became the basis for add-ons, sequels and spin-offs that established Ray Muzyka and Greg Zeschuk as legends in the gaming industry. A mix of undiluted 2nd edition D&D rules along with party combat dynamics, well-paced leveling and a strong, character-driven narrative produced an experience so satisfying, its remains a benchmark other RPGs are measured against. Overhaul Games, fresh off the slick remake of MDK2 HD, aimed its sights considerably higher in the Bioware back catalog and produced a long-requested and highly anticipated update to this crown jewel of gaming. Baldur’s Gate Enhanced Edition ($20, buy-only) introduces official native high-resolution visuals, new story content, multiplayer support and a gladiator-style combat mode for quick action. It delivers on these promises, but like most translations, something of the original spark is lost in the process.

1) Character creation is a step down memory lane with D&D 2nd edition rules used throughout.

Overhaul Games, who started out life as a division of online game distributer Beamdog, petitioned Bioware for over a year before being given access to the sacred Infinity Engine source code, the lifeblood from which Baldur’s Gate, Icewind Dale and Planescape flowed. What followed were hundreds of bugs fixes and improvements as the engine was refitted for modern OS and hardware environments along with visual upgrades to the artwork and interface graphics.

The technical improvements are largely successful. The game runs in crisp high resolution without lag and supports widescreen monitors natively, feats the original game can only perform with substantial end-user modification. Engine improvements from later games in the series, such as Shadows of Amn, have been retroactively fitted so additional class kits and subraces are available to round out character creation. The experience cap has also been raised, giving a little headroom for point gobbling multiclass builds.

Combat is a mix of RTS mob management and RPG clickfest.

Gameplay is largely the same, with characters arrayed on the right side of the screen, mode selections to the left, and actions across the bottom. Control is more like an RTS game than a traditional action RPG, focusing on mob attacks using a pause-go command flow to issue orders to your party or relying on AI. Quick slots let you pick preferred weapons or items via function keys and despite its age, the ergonomics of the layout are easy to appreciate. In some ways, they surpass the radial menu paradigm Bioware used for the subsequent Neverwinter Nights series.

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Source: FULL ARTICLE at PCWorld

What’s the Co-Founder of BioWare Up To?

As we reported back in September, former BioWare heads Ray Muzyka and Greg Zeschuk retired from the company they founded in 1995.

In a blog post, Greg let fans know he was leaving one passion – video games – to hop into another, mainly (or “manely”) growing massive beards and drinking massive beers.

“I’m not going to be working in games for a while, and there’s a strong possibility that I won’t be back,” Zeschuk wrote. “After my departure I’m going to be spending significant time with family and friends, as well as pursuing some personal passion-driven projects related to craft beer. The main project I will be working on is a web-based interview show called The Beer Diaries where I interview notable brewers and showcase their beers. If things go well, I’ll work on other beer-related shows, apps and projects. If not, I’ll have drunk a lot of tasty beers and may be back in games or even something else completely different. Ultimately time will tell.”

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Source: FULL ARTICLE at IGN Video Games

BioWare Co-Founder Releases New Beer TV Show

What has BioWare co-founder Dr. Greg Zeschuk been up to since he left Bioware with Ray Muzyka in September of last year? Hosting an internet show about beer and the people who make it, that’s what!

The Beer Diaries follows Zeschuk as he interviews brewers around the country about their product. The show came from his love of craft beers and constant need to do something creative.

The first episode was released online on the show’s official site and YouTube. It follows the Twisted X Brewing Company in Cedar Park, Texas.

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Source: FULL ARTICLE at IGN Video Games

BioWare Co-Founder Warns of "EA Bear Hug"

One of the co-founders of BioWare has explained that his company managed to its acquisition by EA because it was well-established enough to cope with pressure from the super-publisher.

Speaking to Polygon, Greg Zeschuk said coming through the “EA bear hug” intact enabled the studio behind titles like Jade Empire and Star Wars: Knights of the Old Republic to evolve.

“I think one of the reasons that we survived and succeeded within EA was that our company was mature enough and there was enough good people throughout to handle the EA bear hug — something that is well meaning but vigorous,” he said.

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Source: FULL ARTICLE at IGN Video Games