“All of our levels have been randomly generated by an AI that we designed. These levels can range from being really easy, to almost impossible.” If this was a two sentence preview, Jordan Fisher, Lead Developer, would’ve just done our job for us, because, on the face of it, that description is Cloudberry Kingdom in a nutshell. A randomly generated, impossible to crack nutshell. But as we plumb the depths of the Cloudberry world, we realise there’s so much more to say about the 2D platformer.
The concept itself is fairly straightforward. Players explore an infinite amount of 2D side scrolling worlds with ‘heroes’ of varying ability, collecting crystals. It fits in perfectly with the recent resurgence of platform games that have dominated Steam, XBLA or the PSN, most of which are stylised tests in ingenuity and puzzle solving. It does however standout for its overt nostalgia. It’s a throwback to platform games of yesteryear where speed, timing and perseverance are skills you must wield, whilst playing in a perpetual state of rage.
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Source: FULL ARTICLE at IGN Video Games