Tag Archives: Arkham City

Batman: Arkham Origins Gets Multiplayer Mode

Criminals are a superstitious, cowardly lot. Until they find some friends, that is.

Warner Bros. Interactive Entertainment has revealed a new wrinkle to Batman: Arkham Origins, its prequel to Arkham Asylum and Arkham City, with the announcement of a 2 vs. 3 vs. 3 online multiplayer mode developed by Splash Damage (Brink, Enemy Territory: Quake Wars). Invisible Predator Online will pit Batman and Robin against two player-controlled teams of gun-toting henchmen, each consisting of three players, led by the competing Bat-villains Joker and Bane.

These aren’t just any ordinary henchmen, though – Joker and Bane have enlisted their Gang Elite to take down the Dynamic Duo, outfitting them with special gadgets like Enhanced Vision, which works like Batman’s Detective Vision to see other players through walls and objects but with limited battery power, and deadly themed weapons like the Joker gang’s “Surprise, You’re Dead!” proximity mine gift box or the Bane crew’s ultrasonic pulse that can zap enemies even through walls.

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Source: FULL ARTICLE at IGN Video Games

Rocksteady Endorses Batman: Arkham Origins Team

Rocksteady Studios has voiced its support for Warner Bros. Games Montreal, the studio tasked with creating the next game in the Arkham franchise.

When Batman: Arkham Origins was announced yesterday, one of the things that perturbed many gamers was the fact that Rocksteady Studios, the team responsible for previous games Arkham Asylum and Arkham City, wouldn’t be returning to the project.

Sefton Hill, director of the first two games, has told Game Informer (via CVG) that he’s confident passing the torch was the right move, and fans won’t be disappointed.

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Source: FULL ARTICLE at IGN Video Games

Batman: Arkham Origins – Entering Blackgate

You’d be forgiven for thinking the epic scope and ambition of the Arkham series couldn’t (easily) make its way to the likes of the PlayStation Vita and Nintendo 3DS. Yet developer Armature has apparently found a way. Due alongside its console-counterpart, ‘Batman: Arkham Origins Blackgate’ adapts the proven Rocksteady formula into a portable setting while seemingly losing none of its core traits.

According to the latest issue of Game Informer, Blackgate looks to adapt the concepts of Arkham Asylum and Arkham City into a 2.5D action game that, like its predecessors, channels the spirit of Metroid. Armature’s team, which is lead by several former Retro Studios employees, plans to make this adventure non-linear, with equipment and gear that can be discovered within the dark walls of Blackgate. Those accessories can then, of course, be used to access new areas of the Blackgate prison, allowing the Dark Knight to continue his quest.

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Source: FULL ARTICLE at IGN Video Games

Assassinating Batman in Arkham Origins

Whether in movies, television, comics or video games, when Batman needs a change of pace, creative teams tend to lean towards the iconic hero’s formative years. That’s precisely the case with Batman: Arkham Origins, just announced this morning for PlayStation 3, Xbox 360, Wii U and PC. Since the game’s reveal, Game Informer’s cover story has gone live, providing us with some critical new details in the next Batman adventure, due out October 25.

As previously noted, the Dark Knight will face eight assassins, including fan favorite Deathstroke, who have journeyed to Arkham City to kill him. We now know that Black Mask is responsible for putting a bounty on Batman’s head, though exactly why will be a key mystery in the game’s story. Also playing into the plot – Gotham City‘s acclimation to its rookie protector. Players will not only see a much more skeptical and potentially hostile Gotham City Police Department (aka the ‘GCPD’, which happens to feature a young Captain Jim Gordon), but younger and healthier versions of big bad guys like the Penguin – who apparently didn’t always have the tail end of a glass bottle shoved in one eye.

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Source: FULL ARTICLE at IGN Video Games