Tag Archives: NPC

Review: Towns lets you build a fantasy city, one human corpse at a time

Who wants to be an adventurer, when you can be the NPC who owns the town the adventurers shop at? That’s the premise of “Towns,” and it’s a damn good one.

Towns is a bit like Dwarf Fortress, a bit like Minecraft, and a bit like a roguelike. You begin with some wandering civilians who enter an untamed wilderness and immediately begin chopping trees, mining stones, and butchering the wildlife. You till the fields, build homes, and set up complex production chains to keep your civilians alive, because they have all the survival instincts of lemmings.

A nascent town in action. Cows are being butchered, logs are being harvested, and my townspeople are wandering deep into the dungeon to die.

The civilians will trap themselves in pits. They will work to starvation. They will get stuck in suicide chains where one dies to a monster, so another feels compelled to go gather their bones, and then they die, and so on. Of course, this is a feature, not a bug: The challenge in games of this genre is to learn the citizens’ default behaviors and modify it. You set the highest priorities to gathering and producing food. You tell them that you don’t want any more bones, and you give them weapons and armor so they stop dying quite so much. You tweak zones, production schedules, and task priorities to keep everyone happy and healthy.

For example, a standard start-up sequence in Towns goes like this: Do some logging, create a zone for carpentry, build a carpenters’ table and a wood detailer. Then mine some stone, and make a masonry area, and then make a mason’s bench. Then till some fields, gather some wheat, and plant it. Then make a bakery, equipped with a mill, an oven, and a bakers table. Then you take wheat to the mill, which produces flour, which you then bake into bread, which your civilians can now eat.

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From: http://www.pcworld.com/article/2034066/review-towns-lets-you-build-a-fantasy-city-one-human-corpse-at-a-time.html#tk.rss_all

China lawmakers know their role: 'Raise our hands'

This is how delegates in China‘s highest legislature voted for president: Each was handed a ballot with one name on it: Xi Jinping. Each dropped it in a box.

No mark was required to vote for Xi, so calling it rubberstamping suggests more work than there actually was.

Any suspense about the choice of the Communist Party leadership was lifted in November, when Xi became the ruling party’s general secretary. Thursday’s vote by nearly 3,000 delegates for Xi’s more ceremonial title of president was a mere ritual.

“Our job is to raise our hands,” said Han Deyun, a lawyer from the megacity of Chongqing and one of the few National People’s Congress delegates who are not from the ruling party. Delegates like him are supposed to add a veneer of democracy to the proceedings.

“We raise our hands to give them legitimacy,” he said in an interview with The Associated Press.

This week, in a legislative session that ends on Sunday, the Communist Party is wrapping up the country’s once-a-decade power transition through what it calls election for key government posts. In reality, there’s usually one candidate per slot, all candidates are trusted insiders and the results are pre-determined.

The highly choreographed congress serves a practical purpose, installing a president, a premier and other ministers who will oversee the world’s second-largest economy. But some Chinese are tired of what they see as a hollow affair.

“The voting by the national delegates is completely meaningless,” Chinese writer Murong Xuecun said in an interview. “If they were replaced with 3,000 machines, the result would be the same. On this matter, the free will of those deputies has been taken away.”

The comments by Han and Murong Xuecun reflect a growing tendency among a minority of Chinese — especially intellectuals and often in online forums — to openly call out the contradictions in the country’s political system.

“It could be a vocal minority,” said David Bandurski, a researcher with Hong Kong-based China Media Project. “But still, that’s important.”

To be sure, many Chinese and most NPC delegates still toe the party line, as spread by a propaganda machine that touts China‘s election system as a true, advanced democracy, and presses …read more
Source: FULL ARTICLE at Fox World News

Diablo III’s PvP Dueling Detailed

Though it sounds like a full, separate player versus player mode is still pretty far off, the next major patch for Diablo III will introduce dueling. After patch 1.0.7 goes live soon you’ll be able to talk to an NPC named Nek the Brawler in New Tristram’s inn to access a PvP area called the Scorched Chapel.

Inside the Scorched Chapel you’ll be able to engage in one on one battles or free-for-alls with three or four players.

“The game doesn’t keep score and there are no objectives,” said Blizzard’s Wyatt Cheng in an update on the Diablo III site. “We wanted dueling to be as simple and straightforward as possible, so we created a minimalist system — we know that even without rewards and objectives, some players just want to beat each other up. Some matchups may be one-sided, and we don’t expect that battles will be necessarily balanced. But that’s okay, because dueling in Diablo III is more about kicking ass and taking names in a no-holds-barred sort of way, and this design certainly allows you to accomplish that.”

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Source: FULL ARTICLE at IGN Video Games