Tag Archives: Keiji Inafune

Trio of Level-5 Games Hitting Nintendo eShop

Three Level-5 eShop games are making their way to the Nintendo eShop.

The first, Starship Damprey, looks really interesting. It’s an experimental first-person horror game that looks like it’s set on an abandoned spaceship. There are no tutorials or objectives at all; players must find what little info they can by exploring in order to “discover the truth of their circumstances”.

Bugs vs Tanks is the second, from the mind of Mega Man creator and Japanese games industry renegade Keiji Inafune. It features a squadron of World War 2 tanks shrunk down to the size of bugs, like a violent Pikmin.

Attack of the Friday Monsters: A Tokyo Tale stars a young boy fighting monsters from Japanese 1970s tokusatsu monster and superhero shows, which come alive on Fridays. You can check out footage of all three below.

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From: http://www.ign.com/articles/2013/04/17/trio-of-level-5-games-hitting-nintendo-eshop

Why Persona 4 is the JRPG I’ve Always Wanted, But Never Knew Existed

In recent years I feel like I’ve developed this weird love/hate relationship with the JRPG genre. I take huge delight in exploring the gorgeous, expansive worlds they provide, I revel in the charming melodrama, and I love the strategy found in their (usually) complex battle-systems. However, like many others, I’ve long since hit that point where it seems that too many high profile Japanese developers are sticking too readily to tried and tested conventions and not taking enough risks in furthering their art.

It appears to be a growing concern, which has seen Japanese development and its practices come under fire from several quarters in recent years. Indie developer Phil Fish famously upset pretty much everyone last year when he generalised that modern-day Japanese games ‘sucked’ and were ‘f***ing terrible’, but it’s not just Western industry figures that have been making these noises. Similar sentiments have been expressed by Japanese developers themselves; Keiji Inafune, as a quick example, has never been afraid to let rip at his home country’s games development. Meanwhile, major Japanese publishers such as Square Enix have found themselves going against what they know, acquiring Western talent and publishing studios in a bid to supplement their currently less-than-prolific JRPG-centred output.

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From: http://www.ign.com/articles/2013/04/13/persona-4-is-the-jrpg-ive-always-wanted-but-never-knew-existed

Is the Japanese Gaming Industry Recovering?

A couple of days ago, we alerted you to a conversation IGN had with Keiji Inafune in which he talked about why Japanese gamers don’t care about Xbox. In that same conversation, we asked Inafune what he thought about the Japanese gaming industry these days, what with his harsh words for his fellow Japanese developers around the time he left Capcom.

The long and the short of it is that Inafune thinks that things are improving in Japan, but not by much. “I hope Japanese game developers are breaking through the stagnation,” he told IGN. “However, the reality isn’t as good as I want it to be. I see they’re starting to be aware of the problem and that they have to do something. They know they have to learn more from western games and create games that’ll sell more in the western market. However, they don’t know what to do or how to do it.”

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Source: FULL ARTICLE at IGN Video Games

Why Did Xbox 360 Fail in Japan?

The Xbox 360 has been a failure in Japan, which is strange when you consider how much it dominates the North American market, as well as parts of Europe. The console is unlikely to cross the two million sold mark in Japan (which is how much the original Xbox sold there), and has been soundly outsold by its competitors in the form of Nintendo’s Wii and Sony’s PlayStation 3. It continues to see terrible sales, and many stores in Japan carry neither the console or games for the console today in 2013.

In a conversation with IGN, famous Japanese game creator Keiji Inafune – the mind behind Mega Man, Onimusha and the upcoming Vita game Soul Sacrifice – commented on why he thinks Xbox 360 failed to catch on in Japan.

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Source: FULL ARTICLE at IGN Video Games