Tag Archives: Jenova Chen

Journey Sequel Unlikely

Despite overwhelming success at tonight’s BAFTA Game Awards, one of the creators of Journey has stated that a sequel to the game is unlikely.

The game’s executive producer Robin Hunicke told IGN that, due to thatgamecompany splintering following the completion of the high-acclaimed title, no one was particularly keen to see a follow-up.

“I think we all put a lot of heart and soul into Journey, so we’d like to leave it where it is,” she explained. “It’s pretty much perfect the way it is, we don’t want to mess with that so I would imagine there would be no Journey 2.”

This isn’t too surprising considering the current state of thatgamecompany; the company’s co-founder Jenova Chen recently reflected on the fact that the studio was no longer exclusively tied to Sony and how many of it’s employees had now moved on to unannounced projects. To get the full story, check out our interview with Jenova Chen from DICE.

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Source: FULL ARTICLE at IGN Video Games

Journey Dev Looking at Tablets, PC for Next Game

It’s not easy to follow a game like Journey. After winning various Game of the Year awards (including IGN’s), thatgamecompany co-founder Jenova Chen is feeling the pressure of debuting a successful follow-up. In an interview with IGN from the DICE summit in Vegas last week, Chen discussed his next game, the decision to bring it to multiple platforms, and where he thinks the industry is headed.

“It has to be better. I can’t just let people down,” Chen told IGN about his next game. “Even just before coming to DICE, I was like ‘this is not going to top Journey.’ But I can’t see a game that’s more epic than the journey of a lifetime, right? From living to dying. How can you do something to top that? That’s tremendous pressure. I’m trying to stay away, trying not to directly compete with Journey in my next game. That’s what I’m working on right now.”

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Source: FULL ARTICLE at IGN Video Games

DICE: Journey Was Originally Named Utopia, Had 4 Players

Journey began as a four-player game in 2006 called Utopia. It had a physical push system and a totally separate resource mechanic, and once it reached full cycle in development and testers played it, everyone said it sucked.

thatgamecompay co-founder and Journey creator Jenova Chen asked Sony for an extra year of development time to get it right. Sony said yes, and the rest is history, Chen explained during his keynote address at DICE 2013 today.

Here’s what Utopia looked like during its earliest concept stages.

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Source: FULL ARTICLE at IGN Video Games