Vaas wasn’t always Vaas. Ubisoft Montreal initially sketched out concepts for a more physically imposing villain for Far Cry 3, a brutish man meant to intimidate with his size and scars rather than subtlety. Why did Vaas, a fairly non-threatening-looking dude with a haunting personality, come from this abandoned antagonist?
“We absolutely didn’t get it right on the first go,” executive producer Dan Hay tells IGN.
Bull, half blind and having presumably won a bare-knuckle boxing match with a grizzly, sports a nose-ring, broad jaw, and elaborate tribal tattoos. Distinctive traits for a potential Big Bad? Sure. Boring? Absolutely. The bald brute
stereotype seems to have invaded almost every action game imaginable during the past decade. Bull was “like a 300-pound, six-foot-tall bullmastiff dog,” level design director Mark Thompson says. That changed after actor Michael Mando auditioned for the role.
Source: FULL ARTICLE at IGN Video Games
