Tag Archives: Ghost Warrior

Sniper: Ghost Warrior 2 Review – My Aim Is Two

By Daniel Nye Griffiths, Contributor

After the unexpected success of Sniper: Ghost Warrior, which sold over 3 million copies, Polish studio City Interactive has pulled out the stops for this sequel, licensing Crytek’s CryEngine 3 and telling a story spanning three continents and an array of iffily-accented bad guys. …read more
Source: FULL ARTICLE at Forbes Latest

Sniper: Ghost Warrior 2 DLC Announced

Siberian Strike, the new DLC for Sniper: Ghost Warrior, will be dropping March 27th, developer CI Games announced today.

The content pack will put you in the shoes of sniper Cole “Sandman” Anderson, who is on a mission to find the missing-in-action CIA agent M. Diaz and whatever intelligence he may have uncovered.

Continue reading…

…read more
Source: FULL ARTICLE at IGN Video Games

Sniper: Ghost Warrior 2 Review

If sniping in real life – outside of the whole morality issue – was as easy as it is in Sniper: Ghost Warrior 2, then a few soldiers probably could save the world. Unless you’re playing on the hardest mode, bullet-drop indicators and omniscient AI teammates make sure you know exactly who to shoot and when, taking almost all the tension out of pulling the trigger. Ghost Warrior 2 ultimately does exactly what I feared the most when I started: it takes one of the highest forms of shooting skill and makes it repetitive and uninteresting.

Almost every level in Sniper: Ghost Warrior 2’s brief four-or-so-hour campaign boils down to the same thing. You arrive on one of these pretty, CryEngine 3-rendered jungle scenes either alone or with a partner, and then move from position to position, killing everyone as quietly as possible. If you screw up, enemies will rush you with reckless abandon and you’ll probably die, so if you’re playing on Easy or Normal, you’d best kill people in the explicit order you’re told to. Not that that’s particularly difficult, since you seem to always know exactly where enemies are at all times.

Continue reading…

…read more
Source: FULL ARTICLE at IGN Video Games