Tag Archives: Dean Rocket Hall

DayZ: Console Port is Almost Certain

There’s a very good chance that the standalone DayZ game will be heading to consoles. That is, if they don’t “f**k up” the PC release.

While there’s currently nothing in the works, DayZ creator Dean ‘Rocket’ Hall said that bringing the game to consoles was a real possibility.

“Certainly I think if we don’t, for want of a better word ‘fuck up,’ the PC release then I would say a console port is almost certain,” Hall said. “I know a lot of people get really hot and bothered about it. Like, I’m not a console gamer, I’m a PC gamer, but I don’t think it necessarily has to hurt things.”

So does that mean current-gen or next-gen platforms? Hall wouldn’t be drawn, but he did reveal that PlayStation seemed a likely destination. “It appears to be the kind of game that Sony are interested in, I think we just have to wait and see,” he said. “We’ve talked and met with Sony, and they’re very – you know, they’re obviously interested.”

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Source: FULL ARTICLE at IGN Video Games

DayZ's Dean Hall Discusses Lessons Learned

“Any story you write will not be as compelling as an unscripted happening between human players,” said Dean “Rocket” Hall at this year’s Game Developer’s Conference. He was speaking about why he believes DayZ works, and why it’s taken the gaming community by storm.

The philosophy behind DayZ comes down to trying to design what a player should feel, not what you want them to do. Therefore the focus from the beginning was always less about features, and more about situations that could provoke an emotional response. For instance Hall created tents in the DayZ Mod, which allowed players to store items and set up a base of sorts. This, however, presented players with a new problem: how could they protect their belongings from others?

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Source: FULL ARTICLE at IGN Video Games

New DayZ Devblog: Rocket Explores With Users

Like the unstoppable onslaught of an undead force, details keep coming for the upcoming DayZ standalone. In the latest devblog game creator Dean “Rocket” Hall takes some members of the community into a very, very early build of the zombie survival game DayZ. While there isn’t necessarily all that much to do yet, we do get a chance to see the improved internal environments and the new animations for actions like vaulting.

Also shown in the devblog are the improved pathfinding. It nerds out a bit more in the tech than most people will likely find interesting, but its great to see the team at Bohemia Interactive getting the community so actively involved as the standalone version progresses.

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Source: FULL ARTICLE at IGN Video Games

DayZ Dev Blog Showcases Mocap

DayZ has helped sell a ton of copies of ArmA II. This has resulted in the development of a standalone version of the zombie survival game by Bohemia Interactive and DayZ creator Dean “Rocket” Hall, and throughout its development both the studio and Hall have been very open about the development process. Previous blog entries for DayZ have detailed the way the studio is redoing the environments and insides of buildings, and the newest shows how the studio plans on improving the mod’s often-criticized animations.

Instead of simply speeding up the pre-made animations like it is in the mod, the standalone version of DayZ will feature new animations, some of which are captured by Dean Hall himself. See how the process works in the video above, complete with several takes that show Hall is far from taking himself too seriously. Living the dream? Yeah, he sure is.

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Source: FULL ARTICLE at IGN Video Games

First Footage of the DayZ Standalone

Development continues on Bohemia Interactive‘s standalone version of DayZ. The creator of the original mod, Dean “Rocket” Hall, continues to provide regular updates on the game’s progress via the official blog. Yesterday marked a change in the updates, though, with the release of the first footage of DayZ.

The footage doesn’t show typical DayZ gameplay, and is not indicative of how the final product will look or perform, but does highlight a few updated features. These include an updated UI, new clothing effects, new item spawning to make it feel like you’re actually scavenging, and improved indoor spaces.

Hall notes that, “development is continuing to progress in extremely positive ways,” but that, “we haven’t moved to our closed external testing just yet.” He also confirmed that they don’t have a timetable for when this will happen, but did state that Bohemia Interactive is, “confident it won’t be too long before you’ll be able to join in the development yourself.” The team is currently focusing on their inventory and crafting systems, as well as server architecture.

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Source: FULL ARTICLE at IGN Video Games

DayZ Standalone Still Progressing

After taking a hiatus from the internet after the poor critical reception of The War Z, DayZ developer Dean “Rocket” Hall has written a blog discussing the DayZ standalone’s progress. Hall acknowledges that he originally said the standalone would be released by the end of the year, but that the scope of what they’re doing has changed enough that the team needed the extra time:

Put simply, DayZ Standalone isn’t here because we had the chance to go from making a game that was just the mod improved slightly, packaged simply, and sold – to actually redeveloping the engine and making the game the way we all dreamed it could be. This blew any initial plans we had dictated to pieces.

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Source: FULL ARTICLE at IGN Video Games