Tag Archives: XBOX

White House Science Fair Acknowledges the Importance of Video Games

By Jordan Shapiro, Contributor

Young video game designers will be included in the 3rd White House Science Fair to be held on Monday, April 22nd. This is the second time that winners of the STEM Video Game Challenge have been invited to the Science Fair. Now in its third year, the National STEM Video Game Challenge is a competition among middle school and high school kids who design their own video games. Presented by the Joan Ganz Cooney Center at the Sesame Workshop and E-Line Media along with partners like the AMD foundation, Microsoft’s XBOX 360, and the Entertainment Software Foundation, the STEM challenge “aims to motivate interest in science, technology, engineering and math (STEM) by tapping into students’ enthusiasm for playing and making video games.” There’s still time for young people to enter this year’s STEM challenge before the April 24th deadline. Perhaps your kid could be honored at next year’s White House Science Fair. President Obama hosted the first White House Science Fair in late 2010. The fair is part of his Educate to Innovate campaign, which aims to encourage excellence in math and science. As the President said at the first Science Fair, “If you win the NCAA championship, you come to the White House. Well, if you’re a young person and you produce the best experiment or design, the best hardware or software, you ought to be recognized for that achievement, too.” Geeks, gamers, and developers should all be thrilled by Obama’s recognition of young game designers. It is further evidence that the video game stigma is waning. Gamification is already a hot buzzword in business management and product development. Game-based learning is quickly becoming a regular supplement to our education strategies. Including STEM Challenge winners as part of the White House Science Fair shows that developers are getting the kind of recognition they deserve. Although the common view is that video games are simply entertainment–an escape from the real world, I think video games function as interactive mythology. They can be understood as non-linear stories that help individuals derive meaning from the complicated paradoxes of everyday life. Obama’s decision to acknowledge excellence among young game designers celebrates the exceptional multidisciplinary thinking that’s involved in making interactive stories. Hopefully, this is another indication that we are moving away from the misguided divisions that permeate our education system. We can only hope that we inch toward a more holistic integrated concept of “knowledge.” Our current system creates rigid separations between the ways the sciences and the humanities define truth. Video games (in particular, the design and creation of games) have the potential create a world of adults who are practiced at using the deterministic technologies of scientific thinking to interact with the fuzzy ambivalent metaphors of the humanities. The White House Science Fair will take place on April 22nd around 2pm ET and will be webcast live at http://www.whitehouse.gov/live Jordan Shapiro is author of FREEPLAY: A Video Game Guide to Maximum Euphoric Bliss and co-editor of Occupy Psyche: Jungian and Archetypal Perspectives on a Movement. For information

From: http://www.forbes.com/sites/jordanshapiro/2013/04/19/white-house-science-fair-acknowledges-the-importance-of-video-games/

Microsoft Launches 'Kodu' Game Design Challenge For Younger Kids

By Jordan Shapiro, Contributor

If you’re acquainted with a kid between the ages of nine and eighteen, encourage them to start designing games and enter Microsoft’s Imagine Cup Kodu Challenge. Kodu is software that enables kids to design video games using a simple visual programming language. Think of it as a game that empowers kids to design their own games. Kodu is a free download for PC and a $5 download from the indie games channel of the XBOX marketplace. Both versions use an XBOX controller as an interface that lets players “sculpt landscapes; decorate them with trees, buildings, lakes and other objects; and populate them with interactive characters, gameplay, scoring systems and more.” The Imagine Cup is a technology competition that Microsoft has been running for the last ten years. “More than 1.65 million students from more than 190 countries” have participated in past competitions that have focused on innovative software and technology solutions created from scratch by college students. This year, the Imagine Cup is adding a category for younger kids. Using Kodu to create games or interactive stories that are associated with the theme “Water & People,” young people can win cash, grants, and prizes. The finals will take place in St. Petersburg. Microsoft will provide international finalists with a free trip to Russia. I’m a big fan of all the many platforms that are being developed to teach the fundamental concepts of programming through game design. I’ve written in the past about the Cooney Center’s STEM Challenge (another game design competition for kids), Brainworth’s Var and the Vikings, and E-Line Media’s Gamestar Mechanic. They all use game play as a way to make the logic of computer programming accessible and relevant to kids in their formative years. Understanding how coding and programming works–the basics of computer science–is sure to be an necessary skill for success in the coming decades. I hardly need to make the argument. Computers are now so ubiquitous that we all see the world through a programming lens whether we want to or not, whether we work with technology or not. It is imperative that we educate our kids to understand the implications of this way of knowing, that we make the lens conscious while simultaneously equipping kids to use programming logic intelligently and responsibly. More importantly, platforms like Kodu provide an opportunity for cross disciplinary learning and thinking. It teaches more than just programming. As the folks at Microsoft have written on the Kodu website: …read more
Source: FULL ARTICLE at Forbes Latest

New Game Console Success Isn't a Foregone Conclusion

By Patrick Moorhead, Contributor

In the next few days, Microsoft is expected to announce their next generation console, dubbed the “XBOX 720” at this year’s GDC (Game Developer Conference).  This is right on the heels of Sony’s recent PS4 announcement and lackluster sales announcements for Nintendo’s Wii U.  These new game consoles will sell, but just not as well as they once did.  Gaming and the gaming industry has changed since 2005 when the PS3 and the XBOX 360 were first announced, and those changes will impact how well the new consoles sell in the future.  I want to delve into a few of these variables, starting with mobility. Mobile Gaming Impact …read more
Source: FULL ARTICLE at Forbes Latest