Tag Archives: Real Money Auction House

Why Core Gamers Hate Free-to-Play

What if Borderlands 2 was the exact same game as it is today, but it was free?

Imagine a Borderlands 2 experience monetized by a player economy instead of a $60 up-front fee + $60 worth of post-launch DLC. You get the full game – the complete experience. If you choose to, you can buy and sell drops on a real-money auction house, with the creators taking a 10% cut. Simple.

It sounds like a friendly, generous system. Would you play it? My guess is I lost many of you at “Real Money Auction House.”

Is there a way to make “freemium” more than a dirty word for hardcore gamers, or will we always push back against anything more than paid cosmetic options?

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Source: FULL ARTICLE at IGN Video Games

Jay Wilson Wants to Kill Diablo III's Auction House

Speaking at his GDC panel entitled Shout at the Devil: The Making of Diablo III, former game director Jay Wilson came out and said it: the controversial Real-Money Auction House hasn’t panned out the way Blizzard thought it would, and they’d probably pull the plug if it were an easy thing to do.

Even though Wilson believes the RMAH has accomplished the goal of reducing account fraud (third-party Diablo 2 item trading sites frequently stole passwords and credit card information), and asserts that there is plenty of evidence to suggest that many people do want it based on the number of transactions happening daily, Wilson now freely admits it was “the wrong solution” to the problems Blizzard was trying to solve. “It’s not good for a game like Diablo. It doesn’t feel good to get items for money, it feels good to get items by killing monsters,” he said, echoing the complaints of a vocal group of fans.

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Source: FULL ARTICLE at IGN Video Games