Here’s a thing about indie development that’s pretty darned ace. The way these guys cobble their games together with stringy bits of cultural detritus, lost weekends at game-jams, vaguely appropriate skill-mishmashings and on-the-fly working relationships that just flourish without the aid of a HR minder or a mission-statement.
Lovers in a Dangerous Spacetime is a cracking example of this binding together of illogical, ill-fitting parts into something completely coherent. It’s set on a Death Star-type craft, but the colors are more Powerpuff Girls than brooding space-opera. Its major influences range from Space Battleship Yamato and Sailor Moon to Canadian folk music and Jean-Luc Picard. Game-wise it’s part Asteroids, part Jumpman and part Katamari Damarcy.
