The struggles of PlayStation Vita’s two first-person shooters – Resistance: Burning Skies and Call of Duty: Black Ops Declassified – are well-documented. The former didn’t take advantage of the immersive world and story that Insomniac artfully created, while the latter was about as far from being a Call of Duty game as you could possibly imagine. The good news is that both games were made by the same developer, and that developer has nothing to do with what will be Vita’s third foray into the genre. Killzone: Mercenary, due exclusively on the PlayStation Vita on September 17th, comes from within Sony itself.
Sony has tasked its newly renamed first party studio Guerilla Cambridge (formerly Sony Cambridge of MediEvil fame) to lead the charge. Members of Sony Cambridge had experience helping Guerilla Games (the Sony-owned series behind the Killzone franchise) with multiplayer maps for Killzone 2 and 3 on PS3, and there are veterans on that team that have worked on all three core games in the series. And what this team has created – at least from the presentation I saw, as well as hands-on time with both the game’s single-player and multiplayer offerings – gives plenty of cause to be excited, even if cautiously so.
Source: FULL ARTICLE at IGN Video Games