“Ludonarrative dissonance, a term first coined by the game designer Clint Hocking, arises whenever a video game’s fiction says one thing and its gameplay says an opposite thing,” video game critic Tom Bissell wrote in his review of Max Payne 3. “Some designers and critics regard ludonarrative dissonance as a core problem in modern game design.” …read more
Source: FULL ARTICLE at Forbes Latest
